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-   -   No way to disable Playerlist? (https://forums.graalonline.com/forums/showthread.php?t=73622)

middo 04-23-2007 02:34 AM

No way to disable Playerlist?
 
Right now I really need to disable the player list, or at least masses.
Being able to send masses is really mucking up the community right now on my server, but through a lot of lurking I found no easy way to disable either.

What do I do!?

Gambet 04-23-2007 02:36 AM

Negative.



I believe this was discussed before.

middo 04-23-2007 02:38 AM

Gah.. I'm going nuts

xXziroXx 04-23-2007 02:45 AM

I brought it up in another thread a while ago, even got a reply from Stefan on the matter.

http://forums.graalonline.com/forums...ad.php?t=67858

Gambet 04-23-2007 02:53 AM

Well, the only thing that I could do would be to find the address of the playerlist and create a trainer that would disable/enable the playerlist with the pressing of certain hotkeys.

Of course, the only problem with that would be that it would only be enabled/disabled for you, which essentially wouldn't really help you at all.

JkWhoSaysNi 04-23-2007 03:31 AM

You do not need a trainer, it's more simple than that (on windows anyway)
ShowWindow(FindWindow(null,"Playerlist"),SW_HIDE);

Or SetWindowPos to -1000, -1000

Of course it doesn't help at all.

Twinny 04-23-2007 04:51 AM

("-Playerlist") is a workable object. While I didn't find any workable .destroy(), you be able to do other things - like discard pms as they arrive. I dunno ^^.

zokemon 04-23-2007 07:55 AM

Tis a difficult feat!

Inverness 04-23-2007 08:10 AM

I propose a new server option to disable the playerlist on a certain server so that it may be replaced with an in-game feature.

Gambet 04-23-2007 12:11 PM

Quote:

Originally Posted by Inverness (Post 1302221)
I propose a new server option to disable the playerlist on a certain server so that it may be replaced with an in-game feature.



Quote:

Originally Posted by Stefan (Post 1265345)
Well it's normal that features get more attention once they are needed for the the gold servers (like serverside sql has been added for the login server, not available to playerworlds yet). Since the scripted Rc is released now it will be interesting to also let Windows users use the scripted playerlist if they want.
I don't like the idea of disabling the playerlist totally though, it's an important part of Graal.



...

zokemon 04-23-2007 01:40 PM

I still think it would be nice to disable it for the sake of creating your own type (but not necessarily a "scripted playerlist" but more of an emulated similarity).

I would have gone to post this in the other topic, but I don't really want to find it. Besides, this is the active one it seems.

Inverness 04-23-2007 04:56 PM

Quote:

Originally Posted by Gambet (Post 1302245)
...

If they don't like it they're very welcome to leave the server.

Being able to send messages really messes up the environment of a fully RP-based server such as Valikorlia (which I assume is what this is for). It could be replaced with in-character features.

Rapidwolve 04-25-2007 01:45 AM

Lol this may sound kuku-krazy but wouldnt something like
("-Playerlist").destroy();
player.removeWeapon("-Playerlist");

do anything?

Gambet 04-25-2007 02:08 AM

Quote:

Originally Posted by Rapidwolve (Post 1302837)
Lol this may sound kuku-krazy but wouldnt something like
("-Playerlist").destroy();
player.removeWeapon("-Playerlist");

do anything?


Quote:

Originally Posted by Twinny (Post 1302193)
("-Playerlist") is a workable object. While I didn't find any workable .destroy(), you be able to do other things - like discard pms as they arrive. I dunno ^^.



...

Rapidwolve 04-25-2007 02:08 AM

Oh sorry didn't read up. What happens if a server creates a weapon with the same name?

JkWhoSaysNi 04-25-2007 02:24 AM

hmm, theres a Playerlist.ignoreevents()

it takes 1 parameter, i have no idea what that is though.

Rapidwolve 04-25-2007 02:27 AM

Maybe bitflags?

Chandler 04-25-2007 07:55 AM

Quote:

Originally Posted by JkWhoSaysNi (Post 1302857)
hmm, theres a Playerlist.ignoreevents()

it takes 1 parameter, i have no idea what that is though.

used with scheduleevent / cancelevents


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