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-   -   Thoughts on Era (https://forums.graalonline.com/forums/showthread.php?t=73534)

MegaMasterX90875 04-17-2007 08:38 PM

Thoughts on Era
 
Nowadays, Era has changed by such a considerable amount...I miss some of the finer details of my days as a trial (horrible times. :noob: ) I took the time to look around era and I noticed that some fun aspects of era were "nuked".

First off, Player Owned Businesses. Those were fun because it was a great way to make money quickly. Now, the only people who own businesses are either the rich kids or someone who just HAPPENS to know a staff member. I remember a time when you worked to get a biz and it all paid off in the end. Now, its just an overpriced disaster.

Second, I like what's been done with the northern part of Era, the buildings look superb.

Third, why should the cars be 10k or more? When I started era, the cars were 7k and it was very fun to earn the money for the car. Now, its just a pain in the ass.

Finally, these guns, like the Lexel Rifle for example, have plain stupid prices. I mean, 50k for a gun? Same goes for gang weapons too. I'm doomed to live with my AK-47 and $18 ammo for all my time on Era?

Things like these make me want to quit era again. :mad:

Sum41Freeeeek 04-17-2007 08:54 PM

They're trying to replicate old Chrisz Era and are failing miserably.

Crow 04-17-2007 08:57 PM

Quote:

Originally Posted by MegaMasterX90875 (Post 1300691)
Things like these make me want to quit era again. :mad:

I already did that.

Bl0nkt 04-17-2007 09:02 PM

Lol, he thinks he has it hard.

Shotoo2 04-17-2007 09:06 PM

Quote:

Originally Posted by MegaMasterX90875 (Post 1300691)
First off, Player Owned Businesses. Those were fun because it was a great way to make money quickly. Now, the only people who own businesses are either the rich kids or someone who just HAPPENS to know a staff member. I remember a time when you worked to get a biz and it all paid off in the end. Now, its just an overpriced disaster.

Those small business were a gigantic economy killer and needed to be removed.

Quote:

Originally Posted by MegaMasterX90875 (Post 1300691)
Third, why should the cars be 10k or more? When I started era, the cars were 7k and it was very fun to earn the money for the car. Now, its just a pain in the ass.

The price was increased to get rid of more money.

Quote:

Originally Posted by MegaMasterX90875 (Post 1300691)
Finally, these guns, like the Lexel Rifle for example, have plain stupid prices. I mean, 50k for a gun? Same goes for gang weapons too. I'm doomed to live with my AK-47 and $18 ammo for all my time on Era?

Once again, the prices are all about removing money from the economy, because businesses have to pay such high taxes that they need to charge that much to make anything.

MegaMasterX90875 04-17-2007 09:19 PM

Why are you so concerned about the economy? Why not just leave it the way it was? >:/ It was 3 times more fun and it didn't pose a problem to me, I don't know about the rest of you...

Bl0nkt 04-17-2007 09:39 PM

People with 10 hours had extremely rare weapons.

DustyPorViva 04-17-2007 10:27 PM

I try to play it, but the PKing kills any chance for me to try to work, and it seems only those with some sort of connection really get anything.

Curt1zzle 04-17-2007 11:08 PM

Quote:

Originally Posted by MegaMasterX90875 (Post 1300691)
I remember a time when you worked to get a biz and it all paid off in the end.

Dude that was like, 3 weeks ago. x_x

Bl0nkt 04-18-2007 01:54 AM

Quote:

Originally Posted by Curt1zzle (Post 1300778)
Dude that was like, 3 weeks ago. x_x

laffed irl

Shotoo2 04-18-2007 05:21 AM

Quote:

Originally Posted by DustyPorViva (Post 1300754)
it seems only those with some sort of connection really get anything.

Sounds like Era's getting back on track finally.

MegaMasterX90875 04-18-2007 06:34 PM

Quote:

Originally Posted by Bl0nkt (Post 1300733)
People with 10 hours had extremely rare weapons.

So? What is so bad about that?

Shotoo2 04-18-2007 09:10 PM

Quote:

Originally Posted by MegaMasterX90875 (Post 1300984)
So? What is so bad about that?

Part of the magic of Era is the social hierarchy.

MegaMasterX90875 04-18-2007 09:16 PM

Survival of the fittest anyone?

Curt1zzle 04-18-2007 10:57 PM

Quote:

Originally Posted by MegaMasterX90875 (Post 1301025)
Survival of the fittest anyone?

No....social hierarchy.


...

Deadly_Killer 04-18-2007 11:26 PM

ppa

Shotoo2 04-19-2007 05:57 AM

Quote:

Originally Posted by Deadly_Killer (Post 1301068)
ppa

You know what's up. :cool:

TheJames 04-21-2007 05:28 PM

All this jibber jabber and hating on Era, but yet everyone still plays :p. Words, no actions amongst the players. If you really don't like it. Quit playing, go play a new server, make the playercount drop. Then maybe staff will listen to your thoughts. As of now they're like yeaaa, we've got enough players.

zim5354 04-21-2007 07:29 PM

Quote:

Originally Posted by MegaMasterX90875 (Post 1300691)
Nowadays, Era has changed by such a considerable amount...I miss some of the finer details of my days as a trial (horrible times. :noob: ) I took the time to look around era and I noticed that some fun aspects of era were "nuked".

First off, Player Owned Businesses. Those were fun because it was a great way to make money quickly. Now, the only people who own businesses are either the rich kids or someone who just HAPPENS to know a staff member. I remember a time when you worked to get a biz and it all paid off in the end. Now, its just an overpriced disaster.

Second, I like what's been done with the northern part of Era, the buildings look superb.

Third, why should the cars be 10k or more? When I started era, the cars were 7k and it was very fun to earn the money for the car. Now, its just a pain in the ass.

Finally, these guns, like the Lexel Rifle for example, have plain stupid prices. I mean, 50k for a gun? Same goes for gang weapons too. I'm doomed to live with my AK-47 and $18 ammo for all my time on Era?

Things like these make me want to quit era again. :mad:

Wow your really new, good Era was when Chrisz ran it that stuff you got was crap.

Quote:

Originally Posted by Sum41Freeeeek (Post 1300696)
They're trying to replicate old Chrisz Era and are failing miserably.

If I remember correctly you were one of them trying to replicate it and failing...At least for a while.

Quote:

Originally Posted by MegaMasterX90875 (Post 1301025)
Survival of the fittest anyone?

No its "I know person X and Y and you don't so I'm better than you." Which is how they should have left it but all those idiots screwed it up.

Quote:

Originally Posted by TheJames (Post 1301627)
All this jibber jabber and hating on Era, but yet everyone still plays :p. Words, no actions amongst the players. If you really don't like it. Quit playing, go play a new server, make the playercount drop. Then maybe staff will listen to your thoughts. As of now they're like yeaaa, we've got enough players.

Because most of the staff are noobs who didn't play old Era when it had a real player count that could rival UN sometimes.

elite_master 04-22-2007 05:53 PM

Quote:

Originally Posted by zim5354 (Post 1301655)
Because most of the staff are noobs who didn't play old Era when it had a real player count that could rival UN sometimes.

I think we can thank the new UN (Zodiac) for wrecking that :(

Tracker180 04-22-2007 10:38 PM

Mall
 
they need to fix the mall, I can't even use it because it says I already have a stand, which i don't

TheJames 04-22-2007 11:28 PM

Quote:

if (created) {
setshape 1,32,48;
GetItem();
}
if (actiongrab) setplayerprop #c,#s(this.message);
if (playerenters || update) GetItem();
if (playerchats && startswith(take,#c)) {
GetOwner();
if (strequals(#s(this.owner),#a)) {
tokenize #c;
if (tokenscount==2 && strtofloat(#t(1))==this.itempad) {
RemoveItem();
if (this.item>0) {
setplayerprop #c,Took item #v(this.itempad) down!;
this.amount+=strtofloat(#I(clientr.itemc#v(this.it em),0));
replacestring clientr.itemc#v(this.item),0,#v(this.amount);
FixItem();
}
this.item = 0;
this.amount = 0;
GetItem();
}
}
}
if (playerchats && startswith(price,#c) && strequals(#a,Mixie)) {
GetOwner();
if (strequals(#s(this.owner),#a)) {
tokenize #c;
if (tokenscount==4 && strtofloat(#t(1))==this.itempad && strequals(#t(2),to)) {
price = strtofloat(#t(3));
if (price>0 && price<=1000000) {
ChangePrice();
setplayerprop #c,Changed price #v(this.itempad) to $#v(price)!;
}
}
}
}
function GetItem() {
store = this.store;
itempad = this.itempad;
with (getnpc(db-mall)) {
item = strtofloat(#I(this.#s(thiso.shop)_#v(store)-item#v(itempad),0));
amount = strtofloat(#I(this.#s(thiso.shop)_#v(store)-item#v(itempad),1));
price = strtofloat(#I(this.#s(thiso.shop)_#v(store)-item#v(itempad),2));
}
this.item = item;
this.amount = amount;
this.price = price;
setstring this.itemdata,;
item = this.item;
with (getnpc(db-items)) {
setstring thiso.itemdata,#s(this.#v(item));
}
setcharprop #P1,#I(this.itemdata,2);
setstring this.name,#I(this.itemdata,1);
//setcharprop #P1,chest.png;
setstring this.itemdata,;
if (amount>1) {
setstring this.message,#s(this.name): $#v(price) (x#v(amount));
} elseif (amount==1) {
setstring this.message,#s(this.name): $#v(price);
} else setstring this.message,;
if (amount>0) show;
else hide;
}
function ChangePrice() {
itempad = this.itempad;
with (getnpc(db-mall)) {
replacestring this.#s(thiso.shop)_#v(store)-item#v(itempad),2,#v(price);
}
this.price = price;
}
function RemoveItem() {
this.item = 0;
this.amount = 0;
itempad = this.itempad;
with (getnpc(db-mall)) {
item = strtofloat(#I(this.#s(thiso.shop)_#v(store)-item#v(itempad),0));
amount = strtofloat(#I(this.#s(thiso.shop)_#v(store)-item#v(itempad),1));
setstring this.#s(thiso.shop)_#v(store)-item#v(itempad),;
}
this.item = item;
this.amount = amount;
}
if (playerchats && startswith(buy,#c)) {
tokenize #c;
if (tokenscount==2 && strtofloat(#t(1))==this.itempad) {
dx = playerx - x + 1.5;
dy = playery - y + 2;
dist = (dx*dx+dy*dy)^0.5;
if (dist<=6) {
GetItem();
if (this.price>0 && this.item>0 && playerrupees>=this.price && this.amount>0) {
GetOwner();
playerrupees-=this.price;
RemoveItem();
//this.amount+=strtofloat(#I(clientr.itemc#v(this.it em),0));
//replacestring clientr.itemc#v(this.item),0,#v(this.amount);
item = this.item; amount = this.amount;
putnpc2 this.itemx+0.5,this.itemy-1,{
join items;
}
with(npcs[npcscount-1]) {
setstring this.owner,#a;
setstring this.owner2,#a;
this.item=item;
this.amount=amount;
this.npclayed = true;
this.market2 = true;
this.newitem = true;
}
lay = true;
with (getplayer(#s(this.owner))) {
if (strequals(#L,#F)) {
lay = false;
playerrupees+=price;
}
}
if (lay==true) {
putnpc2 this.itemx,this.itemy,{
join gralats;
}
price = this.price;
store = this.store;
with(npcs[npcscount-1]) {
rupees=price;
setstring this.owner,(#s(thiso.owner));
this.npclayed = true;
this.market2 = true;
this.newmoney = true;
}
}
setplayerprop #c,Bought item #v(this.itempad) for #v(this.price)g! Collect it outside the store!;
GetItem();
}
}
}
}
function GetOwner() {
store = this.store;
with (getnpc(db-mall)) {
setstring thiso.owner,#s(this.#s(thiso.shop)_#v(store)-owner);
}
}
join systemfunctions2;
//#CLIENTSIDE
if (created) {
setshape 1,32,32;
showimg 200,@Tempus Sans ITC@c@#v(this.itempad),x+1,y+2;
changeimgzoom 200,0.6;
changeimgvis 200,0;
setcharani era_item,#P1(-1);
}
if (playerenters || timeout) {
setcharani era_item,#P1(-1);
timeout = 0.1;
}
join systemfunctions2;

Quote:

function FixItem() {
itemnum = this.item;
with(getnpc(db-items)) {
setstring thiso.data,#s(this.#v(itemnum));
}
itemc = strtofloat(#I(clientr.itemc#v(this.item),0));
if (itemc<0) itemc = 0;
replacestring clientr.itemc#v(this.item),0,#v(itemc);
replacestring clientr.itemc#v(this.item),1,#I(thiso.data,1);
replacestring clientr.itemc#v(this.item),2,#I(thiso.data,2);
replacestring clientr.itemc#v(this.item),3,#I(thiso.data,3);
replacestring clientr.itemc#v(this.item),4,#I(thiso.data,4);
replacestring clientr.itemc#v(this.item),5,#I(thiso.data,5);
replacestring clientr.itemc#v(this.item),6,#I(thiso.data,6);
if (!hasweapon(#I(thiso.data,3)) && !strequals(#I(thiso.data,3),(none)))
addweapon #I(thiso.data,3);
}
function CalcSpace() {
this.weight = 0; this.volume = 0;
this.items = getflagkeys(clientr.itemc);
this.items = arraylen(this.items);
this.maxcarry = 150;
this.maxvolume = 6;
for (i=0;i<this.items;i++) {
if (strtofloat(#I(clientr.itemc#v(this.items[i]),0))>0) {
this.amount = strtofloat(#I(clientr.itemc#v(this.items[i]),0));
this.addweight = strtofloat(#I(clientr.itemc#v(this.items[i]),4));
this.addvolume = strtofloat(#I(clientr.itemc#v(this.items[i]),5));
this.addweight *= this.amount;
this.addvolume *= this.amount;
if (this.addweight>0) this.weight+=this.addweight;
if (this.addvolume>0) this.volume+=this.addvolume;
}
}
this.maxcarry += (strtofloat(#s(clientr.strength))*10);
setstring clientr.item_space,#v(this.weight),#v(this.volume) ,#v(this.maxcarry),#v(this.maxvolume);
}



Era staff can do the rest..


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