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-   -   Enhanced Private Messaging. (https://forums.graalonline.com/forums/showthread.php?t=73312)

Dean 04-06-2007 02:11 AM

Enhanced Private Messaging.
 
Over the years everything seems to have changed, except from the Private Messaging system; The only thing that I've seen that is different is the lack of advertisements on the bottom of each PM and that was gone a looong time ago. Nothing seems to have grown in the private messaging, which is a pretty integral part of the game, it's common throughout all servers nearly. I know that a scripted playerlist is "coming soon" but is that just going to add it in game, taking up more room of my Graal screen? :frown:

In enabling HTML to view PM's, they do look much better and most people do have HTML enabled, but what is the point in it? Other then of course, to crash people through it, which you still can apparently. If you take a leaf out of forum software, they usually have everything you'd need (probably more too, especially in an in game discussion environment), and it is restricted, no HTML, "BB code". Basically all PM'ers need is perhaps, Bold, Italics, Underlining, Sizes, Fonts, Colors, Hyperlink Parsing, image viewing, and smilies.

The smilies, well those haven't been updated since I can remember, heck most of them don't even work anymore. Why not use the nice new forum smilies for in game PM's too? I think they'd look good, completely better then the current ones anyway; It promotes a bit of consistency between the forums and the game. However, they're just smilies.

Little bits like this I think would improve things such as functionality and security, plus it'd be nice to see the old being updated before the new comes out. I think things may be slightly focused on new "products" and functions, but it's the current game that is holding the people, and to be honest it might always be the case.

Oh, and if anything is changed please.. please don't make the PM's look like Fisherprice Etch-a-Sketch x_x

pooper200000 04-06-2007 02:20 AM

Quote:

Originally Posted by Dean (Post 1297292)
bunch of stuff

theres no need for a lot of the forum features and it is probaly easier for most players to keep it the way it is. I like the ingame smilies best anyway.

Rufus 04-06-2007 02:22 AM

Quote:

Originally Posted by pooper200000 (Post 1297296)
theres no need for a lot of the forum features and it is probaly easier for most players to keep it the way it is.

If there wasn't, I don't think there would be any need for HTML PM's :\

pooper200000 04-06-2007 02:23 AM

Quote:

Originally Posted by Rufus (Post 1297297)
If there wasn't, I don't think there would be any need for HTML PM's :\

html pm's?

Rufus 04-06-2007 02:26 AM

Quote:

Originally Posted by pooper200000 (Post 1297298)
html pm's?

You can turn on/turn off HTML in PM's. If you've got it turned on you can use simple commands such as <b> for bold, etc. I don't know if it's restricted, or how much it is, but yeah..

pooper200000 04-06-2007 02:29 AM

Quote:

Originally Posted by Rufus (Post 1297302)
You can turn on/turn off HTML in PM's. If you've got it turned on you can use simple commands such as <b> for bold, etc. I don't know if it's restricted, or how much it is, but yeah..

bold would be nice. sizes I dunno but bold would be nice.

Crow 04-06-2007 02:44 AM

HTML in PMs is annoying :D

Rapidwolve 04-06-2007 03:18 AM

I agree with him, I don't like this PM window and its functions x.x

Inverness 04-06-2007 07:19 AM

So script one :D
I know for Aeon I was planning on making a little /tell system like on Planetside and lots of other MMOs, so you can do /t[ell] <account/nick> <text> to send them a screen message.

Rufus 04-06-2007 04:25 PM

Quote:

Originally Posted by Inverness (Post 1297358)
So script one :D
I know for Aeon I was planning on making a little /tell system like on Planetside and lots of other MMOs, so you can do /t[ell] <account/nick> <text> to send them a screen message.

It sounds good in theory, but to me it just seems overly complicated for a function which is supposed to be simple. Scripting one would also go along with the current (as you can't disable it) so it would really be a waste, having both; one which is point and click that people are used to, then one which you have to remember commands, say the commands in the right order, type everything then type your message.

In my opinion, Graal is supposed to be simple, hence why I don't like Zodiac and especially Maloria. The player shouldn't be going out of their way in order to use some basic things so rather then just relying on the servers to improve every single thing, it'd be nice if things were improved globally. I'm getting pretty sick of people making suggestions for things, when they're not development staff on any server and then get the same old "well script it!", I didn't think that's what this forum was here for.

Rapidwolve 04-06-2007 05:24 PM

Quote:

Originally Posted by Inverness (Post 1297358)
So script one :D
I know for Aeon I was planning on making a little /tell system like on Planetside and lots of other MMOs, so you can do /t[ell] <account/nick> <text> to send them a screen message.

Like he said takes more of your screen space in graal

Tyhm 04-06-2007 07:39 PM

Quote:

Originally Posted by Inverness (Post 1297358)
So script one :D
I know for Aeon I was planning on making a little /tell system like on Planetside and lots of other MMOs, so you can do /t[ell] <account/nick> <text> to send them a screen message.

I think that this is Brilliant But.

While we should all be able to script our own PM system, it needs to be simple and at least quasi-standardized. (See also: Templates) - if Stefan releases the scripted version of PMs and removes F7 PMs, then we can all just edit the PM class via RC and voila, we have all the PM features we want. If your server has custom graphics for the player's portrait, you can display their avatar as they're talking to you. If your server uses cellphones for PMs, you can have it appear in one of those static-bubbles. You can script it to be a standalone window or a bit of the screen real-estate. You can script it to hide people who succeed on their Ninja attempt. You can script it to show important server-NPCs who have themselves been scripted to respond to PMs. You can script it to make the LAT utterly invisible while they're testing something. You can script it to translate common phrases in (effectively) every language. You can script it with any smilies you care to create. You can script it so Humans can't even PM to (Baddies). You can script it so everything PMed from jail is "You gotta let me out, I'm innocent!" "Attica! Attica!", unless it goes to a staffer.

That's what we need.

Inverness 04-06-2007 08:34 PM

Quote:

Originally Posted by Rapidwolve (Post 1297417)
Like he said takes more of your screen space in graal

I don't care really, the screen message system already exists. This is an optional feature anyhow — if you don't like it, don't use it. But I'm going to add it in there for people who do like it.

I think I'll redo the Message system so it works with GUI controls, so its more easily controlled.

Rapidwolve 04-07-2007 02:57 AM

Quote:

Originally Posted by Inverness (Post 1297473)
I don't care really, the screen message system already exists. This is an optional feature anyhow — if you don't like it, don't use it. But I'm going to add it in there for people who do like it.

I think I'll redo the Message system so it works with GUI controls, so its more easily controlled.

Heres a question, how would that be scripted? The only function I know that relates to pm's is 'TServerPlayer.pmswaiting()' or something like that..

Inverness 04-07-2007 03:56 AM

Quote:

Originally Posted by Rapidwolve (Post 1297560)
Heres a question, how would that be scripted? The only function I know that relates to pm's is 'TServerPlayer.pmswaiting()' or something like that..

It has nothing to do with the normal PM system, its like those messages on the corner of your screen on Graal Kingdoms.


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