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Rate my level time!
Here you go!
the pic is just like the beef of the level for the whole thing click the nw file :D |
Great detail, good overall use of tiles..
I give it a 9 of 10, the building in the middle looks a bit strange.. But cool either way. |
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I was not expecting that. |
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The tileset is horrible.
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The level is average. Look passed the tileset, and you'll see a number of errors.
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Wow there are a lot of tile errors in that.
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Being honest that level is boring and the tileset is horrible. I'm sick of seeing people trying to add texture (or whatever you want to call it) to the existing tileset by adding contrasting speckles to the grass (and cliffs etc.) while darkening the whole thing to get rid of the original contrast anyway.
Eronix, your eyes must be missing. |
My eyes are angry at you
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Wow, kewl house in the middle :D Nice job! :)
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The grass is far too cluttered. Trying to make a level "realistic" through overdetailing grass is inconsistent with the other ground types and just simply doesn't match the game or tileset.
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Isn't that the Zodiac tileset..? And why is the level starting with 'zod'?
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My insticts tell me to believe that you did not make this level, but whatever.
I see loads of tile erros in your grass, and your use of tall grass (right where you are standing) is horrible. On a good note, the overall feel of the level is pretty nice. 5/10 (Fix the errors, that turns into a 7 or 8) Post some more levels too |
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i tryed to fix up some tile errors but im not sure what u mean about texture :(
and what do u mean "i dont think u made this"? is it good or bad? |
It's a awful tileset. Try setting the level in a normal tileset and re-submitting it. To be honest.. the tileset is so ugly that it makes any level look ugly.
If you are adamant about the tileset then I would say: Detail: Reduce most of the ground detail to make the level look alot less cluttered. The tileset already does that for you x_x. Swamp grass errors and one of the seats have a screwed base. Paths: They are pretty boring and standard. Make them thinner and more and move around more. Imagin flowing water ruttered out the paths and now it's dry [and somehow became flat.] Houses: I don't know what houses are on Z.. I havn't played there. I would suggest not useing the hedging on the roof like that.. has no charm. If anthing have the brown as the base and, if you have the right tiles, cut odd shapes out of the roof and have hedge replace that. [if for some reason you need hedge up there]. The house stright ahead is alright. but the roof is again way to cluttered, specialy for this tileset. Here is the level in a edited version.. but it's only idea based. It's not a set level I made for a finished product!! Just suggested ideas on this like the paths, swamp, lesser detailing [some areas I didn't detail at all, so ignore that].. and the man on the roof isn't for-real. http://img.photobucket.com/albums/v172/Ducati/graal.png p.s I dont have windows gfx so they dont show. wasn't deleted. p.p.s I notice the big error on the bottem side of the chimney, south west house. |
that tileset is aweful
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(its fixed because zodiacs tiles are unique) (and without the tiles set there are green specs on the roof corners>_< ...) |
Post a picture, I don't want to download your level.
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I dislike the way you have randomly placed useless objects.
Why is there a letter box on the edge of a cliff instead of infront of a house? Maybe it's the accepted style of Graal level design but I don't really like the way objects are randomly placed to fill a level up. It doesn't really make a level any more interesting when you do that, in my opinion. |
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