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-   -   Issue with tilesets... again! (https://forums.graalonline.com/forums/showthread.php?t=72375)

Drakeero 02-22-2007 04:53 PM

Issue with tilesets... again!
 
I have a very unique problem. (I use unique because no one else seems to have it.)

My level editor displays classic tiles instead of regular g2k2 tiles on outdoor maps. Stefan was real nice awhile back and told me two files I had to copy/paste information from one to the other. It worked, and I had much fun experimenting and correcting various level bugs spread about the island.

Since that time however, with the snow coming and going, I've forgotten the two files. I'm not even sure they still exist, and Stefan isn't answering forum PM's. So, I'm forced to start a new thread asking for help.

Chandler 02-22-2007 05:07 PM

HTML Code:

addtiledef picso.png, levelnamebegin, 5;
Should do it, re-name the "levelnamebegin" with your level name preference.

Drakeero 02-22-2007 05:16 PM

Also, adding NPC's IS NOT THE SOLUTION TO THIS PROBLEM.

If the only 'solution' you know of involves adding NPC's to the map, you don't know the problem I'm having.

Chandler 02-22-2007 05:27 PM

Graal folder/ Levels/Tiledefs
I think you're looking for this information?

Drakeero 02-22-2007 05:29 PM

I've looked but there's only one file in there instead of the 7 or 8 that were in the folder Stefan sent me too. That's why I'm not even sure the program still works the way it used to.

Drakeero 02-22-2007 08:30 PM

Come on, I have a lot of work to do and I can't work with my island appearing as nothing more then a kaleidoscope of classic tiles.

http://img239.imageshack.us/img239/2...lemseg1.th.jpg

Chandler 02-22-2007 08:46 PM

Do this:

HTML Code:

addtiledef picso.png, zormite, 5;
Yes, add the script.

zell12 02-22-2007 08:53 PM

Yes, you need to add the script, you can delete it when you load the level. If you don't want to listen to people helping you and try their solution, then don't post threads asking for help.


Also, you could of just asked someone else that is editing GK levels on debug?

Rapidwolve 02-22-2007 09:03 PM

This is happening to some of my staff too -_-

zell12 02-22-2007 09:08 PM

If you are using a custom tileset, and you are editing levels for your server, make a folder, put the levels in it, copy the tileset.png and put it in there. Open a level, and put the:

NPC Code:
addtiledef yourtilesethere.png, #L, 1;



in a level... :p If that doesn't work, PM Wandaman ;)


BTW, I honestly don't know what the index value does. I know 0 and 1 you need to set, and I believe anything 2 and above ignore the code and just use picso1.png

Chandler 02-22-2007 09:12 PM

Quote:

Originally Posted by zell12 (Post 1280794)
If you are using a custom tileset, and you are editing levels for your server, make a folder, put the levels in it, copy the tileset.png and put it in there. Open a level, and put the:

NPC Code:
addtiledef yourtilesethere.png, #L, 1;



in a level... :p If that doesn't work, PM Wandaman ;)


BTW, I honestly don't know what the index value does. I know 0 and 1 you need to set, and I believe anything 2 and above ignore the code and just use picso1.png

0: Classic tilesetType
1: Era tilesetType
5: Graal Kingdoms tilesetType
I should've used five on the ones I did, *edits >_<

Drakeero 02-22-2007 09:20 PM

Thanks to Chandler with coming up with the first NPC that has ever worked for me with this problem.

Chandler 02-22-2007 09:23 PM

Quote:

Originally Posted by Drakeero (Post 1280801)
Thanks to Chandler with coming up with the first NPC that has ever worked for me with this problem.

Anytime^^


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