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-   -   Letting more items drop? (https://forums.graalonline.com/forums/showthread.php?t=72209)

Cubical 02-15-2007 02:51 PM

Letting more items drop?
 
I was looking at the dead items thread, Instead of having to event items off make everything have a percentage it will drop from monsters. It will give all the new players a chance to get good items and save people from complaining about how the items are impossible to get. I'd goto the haunted house if more items could drop from monsters. It also gives players a reason to go kill monsters instead of idle in the trade. This isn't just about dead items I mean everything like anything not able to be acquired through alchemy or crafting. So like a Egg Shield could drop for one person but a War Hammer could drop for another. I don't mean every time, I mean like the rarer the items the lower drop rate so like an Egg Shield could drop 1/100000 and a War Hammer could drop 1/5000000.

pooper200000 02-15-2007 03:22 PM

Quote:

Originally Posted by Cubical (Post 1277882)
I was looking at the dead items thread, Instead of having to event items off make everything have a percentage it will drop from monsters. It will give all the new players a chance to get good items and save people from complaining about how the items are impossible to get. I'd goto the haunted house if more items could drop from monsters. It also gives players a reason to go kill monsters instead of idle in the trade. This isn't just about dead items I mean everything like anything not able to be acquired through alchemy or crafting. So like a Egg Shield could drop for one person but a War Hammer could drop for another. I don't mean every time, I mean like the rarer the items the lower drop rate so like an Egg Shield could drop 1/100000 and a War Hammer could drop 1/5000000.

yes that would be a lot better. I have trouble attaining objects because of my lack of money since the players who win the better stuff are uually much faster and have the ability to reach the quest npc's before I can. I agree with cube. :D

Cubical 02-15-2007 03:29 PM

Quote:

Originally Posted by pooper200000 (Post 1277892)
yes that would be a lot better. I have trouble attaining objects because of my lack of money since the players who win the better stuff are uually much faster and have the ability to reach the quest npc's before I can. I agree with cube. :D

It's not about just how you can't get to the gold key quest in time it's to keep the items from having such a ridiculously high price so even the newer players have a chance. GK needs to do something to draw in more players having events every holiday doesn't draw in frequent players. The server is just to hand for newer players to start out without Cross server trading or USDing. This would also help stop that because it wouldn't be worth it if there was more of the items and it wasn't so hard to obtain them.

pooper200000 02-15-2007 03:37 PM

Quote:

Originally Posted by Cubical (Post 1277893)
It's not about just how you can't get to the gold key quest in time it's to keep the items from having such a ridiculously high price so even the newer players have a chance. GK needs to do something to draw in more players having events every holiday doesn't draw in frequent players. The server is just to hand for newer players to start out without Cross server trading or USDing. This would also help stop that because it wouldn't be worth it if there was more of the items and it wasn't so hard to obtain them.

I don't know about tons of events but they do need to make at least some items a tad easier to get.

Cubical 02-15-2007 03:38 PM

I'm not talking about events o.O, I'm talking about monster drops.

pooper200000 02-15-2007 03:40 PM

Quote:

Originally Posted by Cubical (Post 1277896)
I'm not talking about events o.O, I'm talking about monster drops.

monster drops are fine. I kill lots of monsters.

MasterNuke 02-15-2007 03:48 PM

Rare material drops from treasure map finishes/future dungeons and places to make new items imo.

pooper200000 02-15-2007 03:49 PM

Quote:

Originally Posted by MasterNuke (Post 1277901)
Rare material drops from treasure map finishes/future dungeons and places to make new items imo.

and how many people can finish one of those? if your new?

MasterNuke 02-15-2007 04:31 PM

I don't think it takes a lot to finish a level 1 map.

Stromstedt 02-15-2007 04:56 PM

I totally agree. A lot of people aren't very good at events, and also another thing is that it is really hard to get started if you are new. This would give EVERYBODY a chance to progress in the game rather than a small select few that have been playing events longer.

Draenin 02-15-2007 04:58 PM

Enemies need to get stronger before new drops come in. Otherwise you'll run into the problem of enemies in the future getting to be too easy.

Ravenblade1979 02-15-2007 05:31 PM

Quote:

Originally Posted by MasterNuke (Post 1277911)
I don't think it takes a lot to finish a level 1 map.

It is for new people who don't have a lot.

pooper200000 02-15-2007 06:46 PM

Quote:

Originally Posted by MasterNuke (Post 1277911)
I don't think it takes a lot to finish a level 1 map.

I couldn't even finish the lvl 1 it kicked me out and im level 21...........

Ravenblade1979 02-15-2007 07:12 PM

Quote:

Originally Posted by pooper200000 (Post 1277955)
I couldn't even finish the lvl 1 it kicked me out and im level 21...........

Thats pretty pathetic...at that level i could clear a level 4 without a problem

cbk1994 02-16-2007 04:11 AM

Quote:

Originally Posted by Ravenblade1979 (Post 1277960)
Thats pretty pathetic...at that level i could clear a level 4 without a problem

People have different gear. With the right gear, a level 10 could easily do one of those maps. The right gear is hard to come by though.


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