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Anatomically correct body =)
Well, I'm making anatomically correct bodies for Uprising. At least as anatomically correct as I can get with the size...
Anyways, this is what I got so far: http://playerworld77.graal.net/Upris...orso_white.gif http://playerworld77.graal.net/Upris...hand_white.gif |
Let's see it all together. :P
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Looks very cool.
Like Crono said, let's see it all together. |
Dude, thats i call still haha nice work.
Also, i wanna see it together aswell!:D |
Ah, well theres some things I still need to do before I can do that ^^
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1 Attachment(s)
Ah here we go
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arms look too square :(
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That looks really nice, I'll be interested to see the final bodies.
It kind of feels like the arms are hanging limp, unsupported by anything. |
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dont look very anatomically correct to me. my arms arent that long, and on the back sides, your thumbs are going out, when they should be going in
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The arms aren't too long, they're just too thick compared to the chest, and too thick at the wrist going into the hand. The hands are too big aswell but hands are hard to do accurately.
And yeah, the shoulders do look a bit funny at a 45 degree angle, try to make them extend more and then round off and lead into the arm, instead of making a straight line into the arm. |
The arms look too long to be quite honest.
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I'll take care of all the things you guys have said...except the arm length, it's not too long. Take a look at how long your arms are compared to your upper body in the mirror. |
I'm only saying that because you haven't attached legs ;)
You probably have the length right ;) |
Holy wingspan.
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As Curt said, arms seem a bit long. And also, make the hands not parralel with the body like that. They should be oriented with palms facing the hips. Besides that, really very nice.
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The hands should be in a side-view, not a front-view. Other than that, it looks pretty nice to me.
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No clue why people try to make bodies like that. they can be good pieces of work but have they ever worked in a game? Serious question btw.
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In general you should learn about perspective before learning about anatomy >:(
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Most of my gfx has the right perspective, I think. But can you really find anyone who can make a good custom body with the right perspective? I have yet to see one, I've tried it before, but it ended badly.
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*points at all of the professional artists making custom bodies for top-notch MMORPGs since you didn't specify that the artists must be from Graal* :) |
Oh, you know what I meant! D=
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pretty sure that the arms are too long.. when i stand up my elbows dont go to the bottom of my abs.. they stop about at the end of my rib cage.
and my rists about touch my hips. In you image your elbows do infact go down to the bottom of his abs, and his rists looks about down to his knees. They are too long. You must have the anatomy of a monkey |
Arms look long, and lankey... They dont feel right.
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My elbows are just blow my rib cage and my fingers end 2/3 of the way between my waist and my knees. And if the drawing is in Graal perspective then you'd be looking at it from a slightly high angle, which would create the illusion of shorter legs and longer arms. The arms are the right length, they're just too bulky. |
I'm guessing you haven't made the legs yet?
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alll right. we will see.
The graal perspective makes the whole body go from larger at the top to smaller at the bottom.. it doesnt just make legs smaller and arms bigger.. just nvm.. clearly you dont understand |
Perspective-wise, yes the arms are much too long, but then I didn't make the body in perspective (=[). The arm length itself isn't the problem, it's that they are placed too low, which is why they look all slumped. I'm working on it. ;)
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As Darlene said, it's something about the shoulders, and arm length |
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When I hold my arms straight down, my elbows go to about 2 inches above my belly button, and the tip of my middle finger goes to about mid-thigh.
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he doesnt get it, ive been trying to say that this whole time
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darker version also plz :(
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Yay for equality!
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