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Box invasion
Yesterday the boxes have been modified to be destroyable and you can pick them up and place somewhere else to build a defence around your base.
Please say if you like it, if some aspects of it should be modified, or if you have problems with them. |
Lol Stefan-The King of Boxs?
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:rolleyes:
someone had to say somethin stupid, huh? JOHN! ;) i cant get on to play...****in aol dialup...****s ***... so would anyone mind showing me (in screenies) what it is? |
i cant seam to pick them up when ever i try it sets my gani to idle, the box goes back and i go invisable....
oh and i would like it more if they could be distroyed but not picked up because it compeatly changes the game play of zone :( |
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Here is one screenshot of base one
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I was confused at first, until I read this thread of course. Looks pretty fun I guess. (I've sent you a PM, please read it) |
Fort Sputnik!
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I made a fort with em. :D
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It's very annoying how some people are placing boxes and blocking entrances on purpose, and some of them place boxes around there teammates and purposely kill them, by blowing up the boxes.
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This **** needs fixed. Worst update yet stefan, a whole bunch of trial retards with the nickname "bob the builder" are abusing boxes to block their team mates in, then destroying them causing their team mates to receive damage. Have the respawn for boxes be at least 1-2 minutes after it's destroyed, and no more than 4-5 per base.
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Hm, shouldn't we be able to throw, pull and push the boxes?
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I like to go and explode them on the noobs who do that its fun. :D
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If storm riders put down a box, they should be able to walk over it, at poisoned walk speed, yet Sweep fleet can onyl destroy their way through, and vice versa.
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Hmmm will reduce the respawn rate and make them a little bit easier to destroy inside bunkers. The boxes can theoretically be modified so that they don't hurt team members when they explode, as long as the player who placed them is still online.
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You also need to make it so when an ET blows them they don't hurt players near it.
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