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Aetherforge - LATs - NATs - GATs
Aetherforge is currently being developed as a classic server on the surface, however, this is a temporary front and behind the scenes gears are turning for an isometric tile-based RPG, with heavy influences of tactics style gameplay. The server is set in a fantasy medieval meets machine-age world. The world itself will be massive, but the custom movement system will make exploring unlike anything you've experienced previously in graal. There will be several methods of travel, to include mechanical as in steam engines, and magical as in portals and teleportation. Updates will be frequent with full-scale world changing events. Don't ever expect a foot race, or trivia. When someone says event, expect towns to be destroy, volcanos to erupt and continents to split in two. Demons to be released, new technologies to be discovered and castles to crumble to the ground.
LATs - Needed to build onto the current server map and to help in the planning and designing of the upcoming two gmaps as well as to design quests, dungeons and forests that will be on a load-level basis, as opposed to linked as a gmap. - Must be able to provide 2 level examples. - Must not be involved in other playerworld projects. - Must have a basic knowledge of things an LAT should know. drawunderplayer; dontblock; etc. NATs - Needed to script custom baddy NPCs, a custom experience/leveling system, player-movement system, and map/player tracking system for a future upgrade of the current server. Planned map system will be scripted and will need an on-the-fly editor for the LATs to edit the world map ingame. More to explain on inquiry. - Must be familiar with GS2 and serverside scripting. - Must not be involved in other playerworld projects. GATs - Needed to create a new set of tiles unlike standard 16x16 tiles. These tiles will not be limited to a tilesheet like the standard tiles, and will be much more open and easier to use. - Must be able to display depth in full-isometic and 1/4th-isometric views. - Must be at least somewhat familiar with ganimation and sprite sheets. - Must not be involved in other playerworld projects. If you have any further questions, post them here, or forum PM. I would be happy to answer them, and I look forward to seeing you all on Aetherforge. |
Thank you. Thank you for posting a good-looking hiring thread. It shows maturity and professionalism. Great job. If I wasn't working for Delteria Dev, I would work for you just based on this.
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But yea this is a really nicely done hiring thread, and im 100% sure that you will find help :) |
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I might be interested in applying for a LAT position, but I have one quick question before I make the levels. Do you want them done with any tileset inparticular, or is the standard pics1.png ok?
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Raelyn, I'll work on the engine later today.
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Do you want the LATs to show you classic levels or do you have an isometric tileset for us to fool around with? I would also be interested to know what scale you would like to use for the iso tileset.
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Currently the LATs I need are to fill a classic-style gmap. (as you can see by logging onto the server) with relatively simple content enough to meet at least hosting requirements while the isometrics are being finished. Once they are finished, and the map-editing portion of the script is complete, all existing LATs will be given a crash course in isometric map making. All the mapping will be done INGAME, without an editor. Essentially tiles will be added through a menu by going to the edge of the map, verifying coordinates, and inserting the tiles on the fly. Basically the world would start out as a single tile and the LATs would be required to build outward from there. The tile type, x, y, and z of the tile along with any entities (players, items obstructions) residing at those coordinates will all be kept tracked of by the NPC server and will be requested as a player moves into that area. Essentially, each player would exist only on one standard graal "level", and the world would be displayed in response to their movements via keyboard input. |
Oh yes, online editing, count me out then, I don't have an upgraded account, nor do I feel any server is worthy of my money.
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I have those isometric grass tiles you could use!
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That is, if Ziro truly intends to lend some dedication to finishing it. <3 |
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I'm probably thinking of FFT here, but if the server is anything like that. You'll probably see me there :D
I wish I could help but i've got a few projects going in and out of graal. :[ |
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More like an isometric Tactics ogre meets real-time movement/combat.. like crossfire? Although, unlike GK, I do not intend on stealing Crossfire's entire leveling, skills, spells and stat systems, nor any aspect of the game other than being tile-based and real-time, instead of turn based like FFT/Tactics Ogre. |
I might be intrested in applying for lat, im at school right now so i cant log on but ill check out the server when i get home
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Darn, I want more games like FFT :[ Would be nice to have an online turn based game like that.
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Sounds great.
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Good luck with that. I'll look forward to playing it in the year 2036. :D |
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