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-   -   Aetherforge - LATs - NATs - GATs (https://forums.graalonline.com/forums/showthread.php?t=69317)

Raelyn 10-10-2006 11:05 PM

Aetherforge - LATs - NATs - GATs
 
Aetherforge is currently being developed as a classic server on the surface, however, this is a temporary front and behind the scenes gears are turning for an isometric tile-based RPG, with heavy influences of tactics style gameplay. The server is set in a fantasy medieval meets machine-age world. The world itself will be massive, but the custom movement system will make exploring unlike anything you've experienced previously in graal. There will be several methods of travel, to include mechanical as in steam engines, and magical as in portals and teleportation. Updates will be frequent with full-scale world changing events. Don't ever expect a foot race, or trivia. When someone says event, expect towns to be destroy, volcanos to erupt and continents to split in two. Demons to be released, new technologies to be discovered and castles to crumble to the ground.

LATs - Needed to build onto the current server map and to help in the planning and designing of the upcoming two gmaps as well as to design quests, dungeons and forests that will be on a load-level basis, as opposed to linked as a gmap.

- Must be able to provide 2 level examples.
- Must not be involved in other playerworld projects.
- Must have a basic knowledge of things an LAT should know. drawunderplayer; dontblock; etc.

NATs - Needed to script custom baddy NPCs, a custom experience/leveling system, player-movement system, and map/player tracking system for a future upgrade of the current server. Planned map system will be scripted and will need an on-the-fly editor for the LATs to edit the world map ingame. More to explain on inquiry.

- Must be familiar with GS2 and serverside scripting.
- Must not be involved in other playerworld projects.

GATs - Needed to create a new set of tiles unlike standard 16x16 tiles. These tiles will not be limited to a tilesheet like the standard tiles, and will be much more open and easier to use.

- Must be able to display depth in full-isometic and 1/4th-isometric views.
- Must be at least somewhat familiar with ganimation and sprite sheets.
- Must not be involved in other playerworld projects.

If you have any further questions, post them here, or forum PM. I would be happy to answer them, and I look forward to seeing you all on Aetherforge.

Mykel 10-10-2006 11:48 PM

Thank you. Thank you for posting a good-looking hiring thread. It shows maturity and professionalism. Great job. If I wasn't working for Delteria Dev, I would work for you just based on this.

Tom 10-10-2006 11:59 PM

Quote:

Originally Posted by Mykel (Post 1229291)
Thank you. Thank you for posting a good-looking hiring thread. It shows maturing and professionalism. Great job. If I wasn't working for Delteria Dev, I would work for you just based on this.

lol You beat me to it.

But yea this is a really nicely done hiring thread, and im 100% sure that you will find help :)

Raelyn 10-11-2006 12:13 AM

Quote:

Originally Posted by Mykel (Post 1229291)
Thank you. Thank you for posting a good-looking hiring thread. It shows maturing and professionalism. Great job. If I wasn't working for Delteria Dev, I would work for you just based on this.

Thanks. *points to his forum user title*

killerogue 10-11-2006 02:41 AM

Quote:

Originally Posted by Raelyn (Post 1229255)
fantasy medieval meets machine-age world.

This isn't a bash but. Why since I presented the idea to Tom for the Platformer and since I posted about Dual Ortus doing this I see it in every server every way I turn? :cry:

Raelyn 10-11-2006 03:17 PM

Quote:

Originally Posted by killerogue (Post 1229353)
This isn't a bash but. Why since I presented the idea to Tom for the Platformer and since I posted about Dual Ortus doing this I see it in every server every way I turn? :cry:

Sorry if you think I am stealing your idea, I am just a big Heavy Metal fan.. Seen FAKK2?

Raelyn 10-11-2006 06:19 PM

Quote:

Originally Posted by Tom (Post 1229294)
lol You beat me to it.

But yea this is a really nicely done hiring thread, and im 100% sure that you will find help :)

Despite a well done hiring thread, I don't seem to be getting any bites. :cry:

maximus_asinus 10-11-2006 08:52 PM

I might be interested in applying for a LAT position, but I have one quick question before I make the levels. Do you want them done with any tileset inparticular, or is the standard pics1.png ok?

xXziroXx 10-11-2006 08:56 PM

Raelyn, I'll work on the engine later today.

bgumeny 10-11-2006 10:13 PM

Do you want the LATs to show you classic levels or do you have an isometric tileset for us to fool around with? I would also be interested to know what scale you would like to use for the iso tileset.

Raelyn 10-12-2006 12:48 AM

Quote:

Originally Posted by bgumeny (Post 1229776)
Do you want the LATs to show you classic levels or do you have an isometric tileset for us to fool around with? I would also be interested to know what scale you would like to use for the iso tileset.

The isometric map system is yet to be implemented, and until the script is fully working and dims are given, we can't start making tiles for it yet.

Currently the LATs I need are to fill a classic-style gmap. (as you can see by logging onto the server) with relatively simple content enough to meet at least hosting requirements while the isometrics are being finished.

Once they are finished, and the map-editing portion of the script is complete, all existing LATs will be given a crash course in isometric map making.

All the mapping will be done INGAME, without an editor. Essentially tiles will be added through a menu by going to the edge of the map, verifying coordinates, and inserting the tiles on the fly. Basically the world would start out as a single tile and the LATs would be required to build outward from there.

The tile type, x, y, and z of the tile along with any entities (players, items obstructions) residing at those coordinates will all be kept tracked of by the NPC server and will be requested as a player moves into that area. Essentially, each player would exist only on one standard graal "level", and the world would be displayed in response to their movements via keyboard input.

maximus_asinus 10-12-2006 01:07 AM

Oh yes, online editing, count me out then, I don't have an upgraded account, nor do I feel any server is worthy of my money.

smirt362 10-12-2006 01:53 AM

I have those isometric grass tiles you could use!

Raelyn 10-12-2006 02:31 AM

Quote:

Originally Posted by maximus_asinus (Post 1229925)
Oh yes, online editing, count me out then, I don't have an upgraded account, nor do I feel any server is worthy of my money.

That's fine, I wouldn't really want someone working on my server who is too cheap to return thanks to Graal monetarily anyways.

Raelyn 10-12-2006 02:32 AM

Quote:

Originally Posted by smirt362 (Post 1229964)
I have those isometric grass tiles you could use!

If they fit the format, but I think Ziro's engine requires smaller tiles.

That is, if Ziro truly intends to lend some dedication to finishing it. <3

maximus_asinus 10-12-2006 03:16 AM

Quote:

Originally Posted by Raelyn (Post 1229987)
That's fine, I wouldn't really want someone working on my server who is too cheap to return thanks to Graal monetarily anyways.

Actually I am willing to bet that I've contributed more moneywise, even if you include a playerworld purchase. You have a poor attitude, I can see now that it'd be in poor judgement to agree to work with you. Your loss anyways.

smirt362 10-12-2006 03:41 AM

Quote:

Originally Posted by Raelyn (Post 1229991)
If they fit the format, but I think Ziro's engine requires smaller tiles.

That is, if Ziro truly intends to lend some dedication to finishing it. <3

They are perfectly 32x32...I think. Just like a normal grass tile.

Raelyn 10-12-2006 04:02 AM

Quote:

Originally Posted by maximus_asinus (Post 1230029)
Actually I am willing to bet that I've contributed more moneywise, even if you include a playerworld purchase. You have a poor attitude, I can see now that it'd be in poor judgement to agree to work with you. Your loss anyways.

I don't have a poor attitude at all, you just don't know me. Furthermore, I have been gold/vip for over 4 years, have upgraded my PW multiple times, and have 4 OTHER ex-gold accounts in addition to this one. Not to mention paying for friend's accounts as well. I have a great attitude, and am a great person to know, but I don't tolerate crap. That's all, love it or hate it.

Raelyn 10-12-2006 10:29 PM

Quote:

Originally Posted by smirt362 (Post 1230048)
They are perfectly 32x32...I think. Just like a normal grass tile.

Standard graal tiles are 16x16, and if it was isometric, there are 3 dims I need, length, width and depth. Just saying the dims of the image itself doesn't imply the dims of the actual tile. You could put a tile that was only 4 pixels thick or 10 pixels thick in the same 32x32 image.

kuhujiowa 10-12-2006 11:42 PM

I'm probably thinking of FFT here, but if the server is anything like that. You'll probably see me there :D
I wish I could help but i've got a few projects going in and out of graal. :[

Raelyn 10-12-2006 11:56 PM

Quote:

Originally Posted by kuhujiowa (Post 1230495)
I'm probably thinking of FFT here, but if the server is anything like that. You'll probably see me there :D
I wish I could help but i've got a few projects going in and out of graal. :[

Kind of like FFT, kind of like Tactics Ogre, but not..

More like an isometric Tactics ogre meets real-time movement/combat.. like crossfire? Although, unlike GK, I do not intend on stealing Crossfire's entire leveling, skills, spells and stat systems, nor any aspect of the game other than being tile-based and real-time, instead of turn based like FFT/Tactics Ogre.

salt1 10-20-2006 08:27 PM

I might be intrested in applying for lat, im at school right now so i cant log on but ill check out the server when i get home

kuhujiowa 10-21-2006 05:03 AM

Darn, I want more games like FFT :[ Would be nice to have an online turn based game like that.

Shotoo2 10-21-2006 05:42 AM

Sounds great.

konidias 10-21-2006 08:06 AM

Quote:

Originally Posted by Raelyn (Post 1229255)
the custom movement system will make exploring unlike anything you've experienced previously in graal.

Quote:

Updates will be frequent with full-scale world changing events.
Quote:

expect towns to be destroy, volcanos to erupt and continents to split in two. Demons to be released, new technologies to be discovered and castles to crumble to the ground.
...

Good luck with that. I'll look forward to playing it in the year 2036. :D


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