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Flags on GS2 - Simple question from a simpelton.
Ok how do I output script that uses flags on gs2?
Like if I want to have npc to react to player if a flag is true. PHP Code:
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It didnt work. :confused: |
//#CLIENTSIDE
or findplayer(@player.account).clientr.flaggy or so..? |
Clientside yes.
Tought it didnt need it because first I did it simply like this: function onCreated() { canbepushed(); } without the clientside but still it worked. (tho it still was clientside since other players could not see the npc move) Od that it requires to be placed clientside when you ad a few lines or maybe I just dont get something... Out of curiosity, can canbepushed() be used serverside at all? |
The canbepushed-behaviour can easily be scripted though, then everyone can see it
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Pardon this bump, por favor... but
I've spent the past ten minutes trying to do this allgededly easy thing, but for some reason I'm too stupid to make it work. What's up? |
Ehh?
Well you must have got it by now but just incaise and because I've never before been able to ansver questions here: PHP Code:
"This is the first time I've ever used my power to help some one... Its strange, it feels... Kind of... Nice." |
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