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Requesting your opinion.
With the mudlib system I am currently using per bullet shot reupdates the loaded variable in the mudlib (for loaded ammo to pass throughout guns).
With only 14 players I am hitting: 1. 0.427805 % +Guns 1. 0.171186666 % +Guns 1. 0.806798333 % +Guns 1. 0.60478 % +Guns Does anyone have any idea on how I should do this to keep it the same style I am using? I was thinking only trigger to the server for every 5 bullets shot or something to reupdate it - but that would cause people to log on a 4th shot to regain there ammo or something of the sort.. so yeah - help appreciated. (I also can probally make it update your ammo when you unequip the gun but that wouldn't help if someone logs off with it on) *Edit* After having 6 people fire continiuously for a minute: 1. 1.130478333 % +Guns |
Maybe just set a this. string with the value of the amount of bullets they have, then on the GUI show the this.string, then when the gun is unequipped/they log off, it triggers the server to save the this.string as the the bullets.
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