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Zodiac.. Crashed by a Bush..
... This morning, Zodiac was crashed by a bush.
Directly from /stats: 1. 40.037491666 % npcs[128] (in level zodiacworld_am15.nw at pos (34, 20)) (bush) The second NPC was the class 'leaps,' which is created when a bush is destroyed, at 9%. I'm thinking it was done by a modem tap... But anyway, could anyone look at this script and tell me what may have happened or ways to prevent modem tapping? PHP Code:
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Always blaming Bush.. :\
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The only thing that looks bad to me is that the script is not checking for correct params, don't know how a single npc can slow the server that much though. Eventually the machine was slow in general, there are some other servers running on the same machine.
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Wow, ONE bush crashed the server?
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Everything is possible...but I think it's statisically improbable.
On a side note...this thread made me chuckle a little bit. It just seems so absurd. |
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What I think that has happened is:
A person modem tapped, and slashed hundreds of time at the bush, while the cable was pulled out, when it inserted again, it sent all the triggers, and it received lots of damage triggers. The slashes made the bush destroy, and layed a new class down (leaps), which takes a bit CPU time. How you could solve this; replace this line: PHP Code:
I don't know if you get what I mean, else I'll be willing to help you online (by adding me to RC for a short time or so). |
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