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-   -   Lizardon Thread (https://forums.graalonline.com/forums/showthread.php?t=673)

freddyfox 03-28-2001 12:02 AM

*ahem*
Allow me to give you the basic background information to the Lizardon race.

Quote:

A long long time ago, the two types of Lizardons used to live together, Yelloweye and Redeye. However, the Redeye, being the nefarious Lizardons they are, got more complicated thoughts, thinking THEY should be the leaders of the lizardons. A horrific battle ensued, and the Lizardons both retreated to different parts of the world. The Redeye now have a paticularily large base, carved into the mountainside, while the Yelloweye have moved into the very back of the darkest forest in Graal.
Please post ideas/comments here.

[added]Thank you for pointing that out, Tyhm[/added]

Tyhm 03-28-2001 02:46 AM

My 2 cents: Lizardons are enhanced PKers. Always got the PK Tag on, everything about their system is refined for attack without defence. Maybe they have the L2 sword but no shield...speed boost, sure, but a Level 0 shield, can't block anything. ^_^

Psyker 03-28-2001 09:37 AM

Maybe, lower the life the stronger the sword?

FatherDante 03-28-2001 09:37 AM

Shield's almost worthless as it is. :\

Probably the best thing to give them is no AP penalties. That would be nifty! Then there could be some serious PKing going on!

Psyker 03-28-2001 09:40 AM

Dante, that wouldn't be good... people like Welly would run out, get down to 0.5 and run into a bed or reconnect or somefin'.

Give 'em PK tags.

Lion'el-Jonson 03-28-2001 10:12 AM

ya! Super 1337 pk race! W00t!

Tyhm 03-28-2001 10:42 AM

Can't override PK Tags with NPC scripts. I've tried. It broke CTF a few times...

Lion'el-Jonson 03-28-2001 10:49 AM

Good thing about lizardons is we dont have to make that many new sprites :D

Tyhm 03-28-2001 10:54 AM

Just use GANI's sprite function on a baddy skin...

Nai 03-28-2001 11:05 AM

Quote:

Originally posted by Tyhm
Just use GANI's sprite function on a baddy skin...
Yeah, that would be simple. Just, I don't know how to split up the body sections like, you know the human has rows in the body.png file but it goes downward in the GraalShop. Could someone tell me how to do that so I can do it with the Zorbis.

Pago 03-28-2001 08:25 PM

Well, there's already transparency on the baddy image. So all you need to do is to find out the starting coordinate where you want to "cut out" the sprite from the image, then pick the height and width of the sprite.

freddyfox 03-28-2001 11:00 PM

'Course, you'd have to edit the the baddy .gif and make their eye's yellow...
(Redeye and Yelloweye!)

Tyhm 03-29-2001 12:17 AM

Well, right, naturally.
But the idea is that any legal baddy skin could then be a legal player skin, and vice versa...it would expand the capabilities of both considerably. You could be a Lizardon who looks like a Gray baddy, or a Dragon, or a RedEye, unless you lock out the defaults, and you could make baddys that look like players in theory.
ANd making baddy skins is easy...much easier than making Bomys. ^__^

grim_squeaker_x 03-29-2001 02:55 AM

Quote:

Originally posted by Tyhm
Well, right, naturally.
But the idea is that any legal baddy skin could then be a legal player skin, and vice versa...it would expand the capabilities of both considerably. You could be a Lizardon who looks like a Gray baddy, or a Dragon, or a RedEye, unless you lock out the defaults, and you could make baddys that look like players in theory.
ANd making baddy skins is easy...much easier than making Bomys. ^__^

Perhaps the Lizardon's should in that case be replaced with the baddie race?

Tyhm 03-29-2001 03:34 AM

Naaaaah.


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