![]() |
*ahem*
Allow me to give you the basic background information to the Lizardon race. Quote:
[added]Thank you for pointing that out, Tyhm[/added] |
My 2 cents: Lizardons are enhanced PKers. Always got the PK Tag on, everything about their system is refined for attack without defence. Maybe they have the L2 sword but no shield...speed boost, sure, but a Level 0 shield, can't block anything. ^_^
|
Maybe, lower the life the stronger the sword?
|
Shield's almost worthless as it is. :\
Probably the best thing to give them is no AP penalties. That would be nifty! Then there could be some serious PKing going on! |
Dante, that wouldn't be good... people like Welly would run out, get down to 0.5 and run into a bed or reconnect or somefin'.
Give 'em PK tags. |
ya! Super 1337 pk race! W00t!
|
Can't override PK Tags with NPC scripts. I've tried. It broke CTF a few times...
|
Good thing about lizardons is we dont have to make that many new sprites :D
|
Just use GANI's sprite function on a baddy skin...
|
Quote:
|
Well, there's already transparency on the baddy image. So all you need to do is to find out the starting coordinate where you want to "cut out" the sprite from the image, then pick the height and width of the sprite.
|
'Course, you'd have to edit the the baddy .gif and make their eye's yellow...
(Redeye and Yelloweye!) |
Well, right, naturally.
But the idea is that any legal baddy skin could then be a legal player skin, and vice versa...it would expand the capabilities of both considerably. You could be a Lizardon who looks like a Gray baddy, or a Dragon, or a RedEye, unless you lock out the defaults, and you could make baddys that look like players in theory. ANd making baddy skins is easy...much easier than making Bomys. ^__^ |
Quote:
|
Naaaaah.
|
All times are GMT +2. The time now is 04:42 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.