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Oh ohh x_x
Hey, somehow it often happens, that the server can't read my clientr.mud_mhp var. This doesn't go for all players, and always, but just sometimes.. one time it works, another time it doesn't. Anyone knows why? And how to fix it?
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It's been said in a thread before. clientr.mud_ variables are special (because of Kingdoms) so they are not sent to the client all the time. Do a search on the forum for mud_ and you should get the post Stefan said this in.
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Thanks, solved ;)
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