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-   -   we need...monsters, cmon spread your ideas (https://forums.graalonline.com/forums/showthread.php?t=66436)

Tails_night 06-03-2006 11:35 PM

we need...monsters, cmon spread your ideas
 
This topic basically is about what you guytsmthink would be better additions to GK for monsters, types, and such. Like a while ago i posted about kingdom-exclusive monsters, since i noticed one of the problems is lack of variations within monsters, their difficulty levels, attack strength, and such, the majority is easily slain after a small time period. Anyone got any ideas???

I'm still debating on a few of these BUT I these are what i rumaged through my brain and thought of:
2 versions of Chimera angel and a devil

(Personally, a more beastly version of wolf for the wolves)

--Dragons(varying types)
((2nd note, for My sisters sake, she suggested that there should be enemy dragons and pet-like dragons, serve sorta the same premesis as horses, except last longer on les food, AND only have one designated owner, also ahve certain armor for dragons that gives em different abilities, it sounds ALOT like this show she watches, dragon booster))
Sorta tree-like enemy(can't think of the name for em)
Sharks(you slay em and the item is auto-added to inventory)

AlaricoMontario 06-03-2006 11:37 PM

I think your thinking of Dryad, which is absolutely ridiculous. Dryad's are peaceful tree spirits, not demonic tree lords.

Sharks, I could see.

Dragons.... this is GK, not LoTR

Tails_night 06-03-2006 11:56 PM

...Okay, never said anything about PEACEFUL tree spirits, by some of the older hist of GK, these evil bomys posessed and controlled plants and animals..so why are the trees so peaceful??
second off dragons rule, unless their those cute, cartoony plagues, why mix em up with that LoTR crap???

Now this isn't JUST to critique some of the stuff i was thinking about but post some of YOUR ideas of good monsters.

Draenin 06-03-2006 11:59 PM

Funny that so many people don't know about the monsters that were originally supposed to exist on Kingdoms...

myth-simba 06-04-2006 12:15 AM

actually
 
i have submitted many monster ideas.
one of them were elemental ones.
example. if it were an ice monster it was immune to ice spells. fire would total it.

I've submitted ideas about winged monsters where you use a bow to fight it.
Or lure it on the ground by evading it's swooping attacks.
Sea monsters that harm your ship and you can fight back with spells or cannons.

But the staff got their hands full at the moment.
hopefully it will be done.
what we really need though is monster AI
All they do is fight you and either kill you or die.

If they actually retreated when low on hp, call for help and so on it would make the game interesting. Of course we'd need more items that are fairly decent just for the new players because it would be unfair on them, but it means they'd have to travel in a party to level up.

CidNight1142 06-04-2006 02:09 AM

Quote:

Originally Posted by AlaricoMontario
I think your thinking of Dryad, which is absolutely ridiculous. Dryad's are peaceful tree spirits, not demonic tree lords.

Ok. So you decided what he was talking about, and then yelled at him for what you assumed he meant? Wow. Good job.
Quote:

Dragons.... this is GK, not LoTR
There are tons of dragons in LoTR. Actually, there are none. There is one in The Hobbit, perhaps that is what you're thinking of.
On another note, Tolkien, believe it or not, did not invent the dragon. You're attempt at elitist idea hatred was a complete failure.

Draenin 06-04-2006 03:11 AM

<4

Funny, because Ents fit very well into GK, and were supposed to, as a matter of fact. And they have a place where they can belong, thankfully.

Sulukra 06-04-2006 03:33 AM

Quote:

Originally Posted by AlaricoMontario
Dragons.... this is GK, not LoTR

...I don't really remember any dragons in LoTR.

The Hobbit yeah, but not LoTR.

MisterMastermind 06-04-2006 03:41 AM

Golems, centaurs, undead zombies, treants, ghouls, demons, dragons. kthxbai

AlaricoMontario 06-04-2006 05:49 AM

The Hobbit

Prequel to the LoTR series.
Quote:

and then yelled at him for what you assumed he meant?
An intelligent person would hardly consider a calm phrase 'yelling' at anyone, but, then again, that's the problem.

Draenin 06-04-2006 06:00 AM

There is a way to yell without actually yelling. It's called having harsh undertones.

MisterMastermind 06-04-2006 06:11 AM

Quote:

Originally Posted by Draenin
There is a way to yell without actually yelling. It's called having harsh undertones.

Megaphones work better.

Tails_night 06-04-2006 07:11 AM

Oh yeah Minotaurs

Draenin 06-04-2006 07:43 AM

Quote:

Originally Posted by Mistermastermind
Megaphones work better.

For those with small voices and minds, perhaps.

CidNight1142 06-04-2006 09:50 AM

Quote:

Originally Posted by AlaricoMontario
An intelligent person would hardly consider a calm phrase 'yelling' at anyone, but, then again, that's the problem.

In text, the following:
Quote:

absolutely ridiculous
is about as harsh as one can be. But a nice attempt at ignoring the part of my post that actually mattered.
That'd be the part where I show how you put words in another's mouth and then chastized him for 'speaking' them.

myth-simba 06-04-2006 01:19 PM

good monsters could be...
 
npc humans, such as bandits who roam the wilderness and u can loot their items when they fall and die.

Butz 06-04-2006 05:59 PM

Again, it'd be nice to have some enemies that didn't just charge at you blindly and attack until they die. Maybe something with some sort of battle tactics?

Faital_Ryu 06-07-2006 06:41 PM

Monster ideas:
Goblin (there's a goblin monster type already in existence, but there's no goblin, for some odd reason)(would simply melee with weapons; monster strength would be in the skeleton range)
Conjurer (would summon random monsters to aid in battle, as well as cast spells; monster strength would be in the lord range)
Polygon (small, geometric, floating mechanisms that attack by swinging orbiting shapes at you; monster strength in the skeleton range)
Chameleon (would have a drain attacktype when attacking with its tongue; monster strength in the T-rex range)

Monster NPC ideas:
Pursue-would chase down weakened foe (good for preventing newbs from getting away from shell bomies XD)
Cautious-would attack while trying to get away from a foe stronger than itself
Strong-would use strongest attacks, especially in excellent shape
Retreat-would run away from foe when in terrible shape; the next step down from cautious.
Evasion-attacking, while moving, to avoid enemy attacks.

Elk 06-07-2006 08:11 PM

Quote:

Originally Posted by Tails_night
This topic basically is about what you guytsmthink would be better additions to GK for monsters, types, and such. Like a while ago i posted about kingdom-exclusive monsters, since i noticed one of the problems is lack of variations within monsters, their difficulty levels, attack strength, and such, the majority is easily slain after a small time period. Anyone got any ideas???

I'm still debating on a few of these BUT I these are what i rumaged through my brain and thought of:
2 versions of Chimera angel and a devil

(Personally, a more beastly version of wolf for the wolves)

--Dragons(varying types)
((2nd note, for My sisters sake, she suggested that there should be enemy dragons and pet-like dragons, serve sorta the same premesis as horses, except last longer on les food, AND only have one designated owner, also ahve certain armor for dragons that gives em different abilities, it sounds ALOT like this show she watches, dragon booster))
Sorta tree-like enemy(can't think of the name for em)
Sharks(you slay em and the item is auto-added to inventory)




It's BULL**** what you are talking...who would GFX that **** please? (sorry for those expressions)

You always say "MAKE THAT, THAT ,THAT AND THAT! ITS SO EZ!"

Why don't you stop whining and start GFXing 100 Dragons and more than 10 different armors for them? Hm?

Omg...

Faital_Ryu 06-07-2006 09:05 PM

Quote:

Originally Posted by Elk
You always say "MAKE THAT, THAT ,THAT AND THAT! ITS SO EZ!"

Why don't you stop whining and start GFXing 100 Dragons and more than 10 different armors for them? Hm?

Omg...

Ya know, Elk has a point. GFXing, in my view, looks very hard, and Elk seems to agree with me on that.

There's kindness when making GFXs someone suggested, but begging for them deserves what Elk said (except without the hundred dragons and the armor types).

Draenin 06-07-2006 09:19 PM

There are a lot of enemies that have existed for Kingdoms for a long time now. Those really need to be finished before anything else is. But the thing is, those enemies will take quite some time to complete at any rate.

Faital_Ryu 06-07-2006 10:10 PM

What type of monsters were planned, but left unfinished?

Draenin 06-07-2006 11:01 PM

I can't say.

Yen 06-08-2006 12:09 AM

Artificial intelligence isn't something easily scripted, nor is it easy on the server.
Would you like to guess how much the people who programmed the pathing AI of Warcraft III were payed?

A LOT.

Faital_Ryu 06-08-2006 12:30 AM

It's just a thought, in case someone's willing to give making those AIs a try. While GK lacks many vital things lots of others MMORPGs have, I'm patient, and I'll keep playing.

Tails_night 06-08-2006 05:21 AM

hemm anyone think these sound familiar???:
sage
City dweller
dragon hatchling
*** Snow Glok ***
behemoth
Posessed fire cannonball
hill giant


Any of these sound familiar to any of you??? and also I don't try to make this sound so easy, and if i have or am i'm sory. What i am trying to do is trying to find some good ideas to build some work off of, i mean if mypersonal work seems to suck i'm trying to appeal to the people ok. But apparently either way this is a friggen tough path cause i got insults flying in from every direction, so you guys seriously tell me then. i am only asking, and i never said this sh** was any easy.

Draenin 06-08-2006 06:01 AM

The ones you listed are the ones in the tomes you can buy on Kingdoms. They are small beastiaries.

Elk 06-08-2006 06:30 AM

When the holidays start, I'll work on something godly but I don't tell yet what it is.

Tails_night 06-08-2006 06:54 AM

Yeah a teaser I love those, get some antici...PATION going

Faital_Ryu 06-08-2006 07:26 PM

By holidays, do you mean during the summer?

Butz 06-08-2006 09:24 PM

Quote:

Originally Posted by Yen
Artificial intelligence isn't something easily scripted, nor is it easy on the server.
Would you like to guess how much the people who programmed the pathing AI of Warcraft III were payed?

A LOT.

I didn't say we needed an extremely complex AI, but a monster should be able to realize "Hey! I'm almost dead! Maybe I shouldn't charge blindly at this person anymore, and try to avoid them!" or at least not attack head on all the time.

Faital_Ryu 06-08-2006 10:25 PM

Something simple, and yet good enough to change GK somewhat.

SilentOne1988 06-08-2006 11:03 PM

Quote:

Originally Posted by Yen
Artificial intelligence isn't something easily scripted, nor is it easy on the server.
Would you like to guess how much the people who programmed the pathing AI of Warcraft III were payed?

A LOT.

I just can't stand your stupidity man. Pathing AI is relatively easy, it needs to be optimized quite a bit, I guarantee you the "A LOT" was around 50k - 90k a year paycheck, probably without royalties when game went gold, not to mention it covered a lot more than pathfinding, and 6-10 hours of programming per day, 6 day weeks. Please... just stop talking like you know anything, until you research it.

MasterNuke 06-08-2006 11:37 PM

Ideas
Outdoors -
Bears
Wolves
Lions
Tigers maybe
Crustations

Rogue Fighters
Rogue Mages
Rogue Priests

Fire Theme -
Fire Elementals
Lava Horrors (large blobs of lava that do massive fire damage)
Magma Giants (large masses of rock and magma that resemble a large humanoid)


Ice Theme -
Ice Elementals
Crystal Knights (like fighters)
Crystal Assaulters (like mages)
Crystal Defenders (like priests)
Snow Abomination (like some large mass of whiteness)

Darkness theme -
Skeletal Mages
Necromancers
Ghouls
Zombies
Shades
Dark Knights
Lichs

Variants of Existing Monsters -
Demon Lord
Majourous Cyclops

Tails_night 06-09-2006 01:05 AM

yes a man who sees the light XD

please people constructive criticism is okay, BUT destructive criticism, attacking without any ration cause, Isn't something you wanna work towards, just causes probles, so PLS try to keep it at a minimum.

Draenin 06-09-2006 01:27 AM

Nobody yet has offered deconstructive criticism. And besides, this thread isn't really for criticism anyway. Just because an idea is contrary to your ideas does not make it deconstructive.

Faital_Ryu 06-09-2006 08:59 PM

I was destroying what now? ò_ó

Draenin 06-09-2006 09:56 PM

Quote:

Originally Posted by Faital_Ryu
ò_ó

OBEY ZE DOKTOR


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