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-   -   How Guild Wars works... (https://forums.graalonline.com/forums/showthread.php?t=65511)

Huwajux 04-19-2006 06:00 PM

How Guild Wars works...
 
So many people have been asking me questions on how Guild Wars works. Questions like "WHY CAN'T I GET INTO A MECH OR A BIKE!?" and "WHY CAN I NOT GET BACK INTO THE GAME!?". Well, I'm here to explain it all. Hopefully a majority will take note and learn to have fun on the new planet. Right, here goes.

The New Classes

Light Powers
This class is basicaly the same as the Light Side on the old planet Zone Wars. It is the only class with the ability to use Plasmasabres.

Dark Powers
This class is also basicaly the same as the Dark Side on the old planet Zone Wars. It is the only class with the ability to use the Grenade Launcher. It also supports the Blaster, which will be explained later.

Engineer
The only weapons this class really supports are the Dark Pulsar and Tazebomb (Which can be used to take out opponent mechs). But that minus point is taken up by the fact Engineers are the ONLY class on Guild Wars that can drive a bike or a mech.

GwarsScout
This is a Guild Wars version of the normal Scout. It supports everything a normal scout has. It carries a dartgun, used for slowing down enemies. It also is the home class of the Lavagun.

GwarsMedic
This is practically the same as the normal medic. Yet, it carries a blaster around as a support weapon.

The New Weapons

Blaster
This is more of a support weapon. It is used to repel foes by bouncing them backwards. The S attack on this is smaller and can only hit 1 opponent at a time, yet it will cause 10 damage to the enemy. The D attack is a larger shot and can hit multiple foes, yet it will cause no damage.

Grenade Launcer
This is good for scattering/blowing up groups of enemys close together. Shoot a grenade into a bunch of enemies and watch them run like mad. It is a very powerful weapon. But watch out your teammates and other objects can get in the way of the shot. There is a timed delay once the grenade has been launched. So it gives the enemy a chance to escape (Not a big chance mind you).

Lavagun
This is a lot like the goonadier. Soon it will set people on fire if they make contact with it. The slime will last for 25 seconds. The main shot does around 20-25 damage. It is best used for making a barrier when being chased.

Dartgun
It fires a small dart that poisons enemies, but doesn't not cause a lot of damage. Use it if you are on the chase of somebody. It has 6 shots before you will have to reload the dart chamber.

Guild Wars Itself
Let's make this short and sweet.
You pick a class, depending on which one you want. I've explained them all above. When the "Game Start" timer reachers 0, you will have 30 seconds to enter the field. The objective is to kill everyone else on the other team, by whatever means necessary. If you die, you will have to wait for the round you just played in, to end. So treasure your life carefully, unless you want to sit in the dropship for around 10 minutes.

MisterMastermind 04-19-2006 11:21 PM

On a side note, Mechs can only be accessed by engineers using Version 4.

Sacredknight 04-20-2006 05:26 PM

Lava Caves
Lava caves are an area on the Guild Wars map that can be accessed through special portals on the actual map. Melee weapons can only be used in these caves, so are great for escape from people who are chasing you around with a mech.


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