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-   -   Stat cap agreements (https://forums.graalonline.com/forums/showthread.php?t=65487)

Googi 04-18-2006 07:24 PM

Stat cap agreements
 
2K2 needs a kingdom mode in order to make RP battles possible for the average player. But it doesn't seem like that's going to happen. It might be possible, however, if we could agree on voluntarily-enforced caps on some stats (most likely ac, dam and hp) then the average player could become relevant in a fight again.

So let's do it.

CidNight1142 04-18-2006 07:29 PM

It could work. Would be tough to enforce, however. The inclusion of EM's with pillory or player warp abilities could help to enforce the rules. (That would make them not so voluntary of course)

Zero Hour 04-18-2006 07:36 PM

That's a pretty good idea.

Draenin 04-18-2006 09:15 PM

Are you suggesting we monitor that sort of thing? If so, how?

Googi 04-18-2006 09:36 PM

Quote:

Originally Posted by Draenin
Are you suggesting we monitor that sort of thing? If so, how?

It would be made by agreement among the kingdoms, so kingdom leaders and high-ranking kingdom members would have to enforce it.

Zero Hour 04-18-2006 09:45 PM

Quote:

Originally Posted by Googi
It would be made by agreement among the kingdoms, so kingdom leaders and high-ranking kingdom members would have to enforce it.

Would be nice if there was a room or a big gmap that you couln't enter unless your AC/DMG/HP or whatever was below a certain ammount - and if it went beyond that while you were in the gmap you'd get booted. :)

CidNight1142 04-18-2006 09:58 PM

Quote:

Originally Posted by Zero Hour
Would be nice if there was a room or a big gmap that you couln't enter unless your AC/DMG/HP or whatever was below a certain ammount - and if it went beyond that while you were in the gmap you'd get booted. :)

Although that would be neat, it would defeat the use of the world in general as an RP stage. Why have castles to defend if we could only use our K-Mode in a seperate gmap? If we can do that, why can't we script a working K-Mode that works on the basis of tags, logs, TC, etc.

Waltz5 04-18-2006 10:06 PM

Only problem is that certain players would be losing out more than others. For example, a Str/Dex/Con stat on all your AC items. Some of which you'd be taking off to get your AC down.

And damage is hard as well... what if I only have prepped weapons?

garglius1 04-18-2006 10:10 PM

What sould be done is that whenever you have your kingdom tag on, your armor class, weapon class and damage all drop to a certain amount, but you are only allowed to hit people who are on tag, and only people who are on tag can hit you. If you want your stats to PK and the like, take your tag off and start PKing. The only thing is, that there should be a 5-10 minute time limit as to when you can put your tag on, so that people dont say /kingdom tag to run away from being PK'ed. This is just a suggestion and it can be worked on if necessary

Googi 04-19-2006 12:52 AM

Quote:

Originally Posted by Waltz5
Only problem is that certain players would be losing out more than others. For example, a Str/Dex/Con stat on all your AC items. Some of which you'd be taking off to get your AC down.

Yeah, but the average guy doesn't have 30 dex anyways.

Quote:

Originally Posted by Waltz5
And damage is hard as well... what if I only have prepped weapons?

Better get a new weapon.

Quote:

Originally Posted by Zero Hour
Would be nice if there was a room or a big gmap that you couln't enter unless your AC/DMG/HP or whatever was below a certain ammount - and if it went beyond that while you were in the gmap you'd get booted.

If it's something that requires staff intervention, then it would be better if they just made a Kingdom Mode.

Quote:

Originally Posted by garglius1
What sould be done is that whenever you have your kingdom tag on, your armor class, weapon class and damage all drop to a certain amount, but you are only allowed to hit people who are on tag, and only people who are on tag can hit you. If you want your stats to PK and the like, take your tag off and start PKing. The only thing is, that there should be a 5-10 minute time limit as to when you can put your tag on, so that people dont say /kingdom tag to run away from being PK'ed. This is just a suggestion and it can be worked on if necessary

That's pretty much what we call "Kingdom Mode"

Debaglio 04-19-2006 12:57 AM

K-mode.. hmm....

stat caps.

Let us start here;

1) If there is speed capping going on with items, that should be noted in item description.

2) Is it possible to go above 30 on any one stat.....

2a) if yes to 2) then this needs to be shown in the stat boxes.

3) Luck..... ok there should be a luck stat... because how do i really know if Aengus is giving me my extra +2...

Three issues is good enough for now. Lets discuss.

Googi 04-19-2006 01:01 AM

Quote:

Originally Posted by Debaglio
Let us start here;

1) If there is speed capping going on with items, that should be noted in item description.

2) Is it possible to go above 30 on any one stat.....

2a) if yes to 2) then this needs to be shown in the stat boxes.

3) Luck..... ok there should be a luck stat... because how do i really know if Aengus is giving me my extra +2...

Three issues is good enough for now. Lets discuss.

Now, either you didn't read the thread, or you just didn't understand it.

Debaglio 04-19-2006 01:05 AM

Quote:

Originally Posted by Googi
Now, either you didn't read the thread, or you just didn't understand it.

No.. i understand it... but I want to add a little to it, adressing these stat issues.

Besides.. I thought K-mode was aready imped.

CidNight1142 04-19-2006 02:05 AM

No, there is no K-Mode. And we're talking about reducing stats for kingdom battles, not increasing them. Allowing above 30 on any given stat is going in the wrong direction.

Torankusu 07-20-2006 07:27 PM

i recommended a kingdom mode back in like late 03. search it.


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