![]() |
Tile set changing problem!
Ok, I have used the original pics1.png, and just changed some things, and I want to replace my old tile set with this one.
I went into the level editor and I did this: addtiledef TDKpics1.png,worldom,0; So far so good. I clicked play, and the tileset change appropriately, but the colors were set to "negative" and were all weird. What the heck is wrong? |
SOMEONE?
|
Ummm
I think it has to be named pics1.png too can i see them?
|
erm...then how would I do that without overwriting the old one? And NO you cannot see them, I want it to be a surprise with the release of my PW.
|
did you check for
did you check for back pals? if they are there sometimes it can mess things up (if not used properly)
|
Try adding: setbackpal TDKpics1.png; to the level, this will set the palette of the tiles to the palette used in your pics1.png
|
I did, but the colors still went to "negative" form. I think they're just something wrong with the command "addtiledef" because I made a duplicate pics1.png named "pics2.png" and I tried addtiledef pics2.png,worldom,0; and the colors still went funky
|
Quote:
|
Am think it must use pics1.png pallette.
Steps to do so: open Pics1.png, save pallette open tdkpics1.png, load pallette, nearest colors copy and close go to pics1.png and paste (in PSP at least, it'll maintain the original pallette) save as tdkpics1.png If that dun do it.... |
Hey
is your new tileset 8 bit png?
|
Hey Tyhm, thanks for helping, but I don't know how to Save or Load palettes. I don't know if I can either, because the only imaging program I have that opens PNG's is Presto! ImageFolio. Argh this is pissing me off, I put so much work into making this TDKpics1.png, I really want to get it to work.
|
| All times are GMT +2. The time now is 07:13 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.