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-   -   onwall2() and Non-Default Tile Types (https://forums.graalonline.com/forums/showthread.php?t=65290)

Er1c 04-10-2006 05:27 AM

onwall2() and Non-Default Tile Types
 
When calling onwall2(x,y,width,height) serverside with a different tile type, its useing the same tile checking method as the default tile type. Am I doing something wrong or is it a problem with the command?

napo_p2p 04-10-2006 05:34 AM

You need to update the server options.

From the wiki:
Quote:

newtilesets=true/false
newtilesetlevels=comma seperated list of levels

Whether all Levels will use the new Tileset layout, or a match list of levels that shall.

jake13jake 04-17-2006 03:20 AM

Quote:

Originally Posted by Er1c
When calling onwall2(x,y,width,height) serverside with a different tile type, its useing the same tile checking method as the default tile type. Am I doing something wrong or is it a problem with the command?

Well, want more flexibility?

go to: http://www.graal.net/
and go to Code Snippets
and then to Classes
and then find my movement functions.

ApothiX 04-19-2006 02:36 PM

Quote:

Originally Posted by jake13jake
Well, want more flexibility?

go to: http://www.graal.net/
and go to Code Snippets
and then to Classes
and then find my movement functions.

How do you know he's doing it for a movement system? Not everyone wants to rape the CPU by doing individual checks for players and NPCs when they are not needed.

jake13jake 04-19-2006 07:02 PM

Quote:

Originally Posted by ApothiX
How do you know he's doing it for a movement system? Not everyone wants to rape the CPU by doing individual checks for players and NPCs when they are not needed.

uhhh... that isn't my movement system, it's a collection of functions I made to use in my movement system. Would be nice of you to at least read the scripts before you criticize them.


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