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Well, I've done it again.
As the title clearly states, I've made another level.
Once again; rate it, comment it, enjoy it, or scream and curse at its low quality. Sulukra is not responsible for any burned out eyeballs or other harm that comes to you during the viewing of this level. Edit:Forgot to attach image XP |
Cliffs too straight, detail needs to be a bit more logical (i.e, clumped), too many rocks in water, nice path.
7/10 |
Maybe a bit too simplistic. As VT said, try and mix up those cliffs a bit. I agree about the path, definately different. Not a big fan of the buildings. 5/10
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Too straight. Improve the detail. Note, I didn't say add more I said make it look better.
The overall outline is good I guess. 4/10 |
How am I going to get inside? :frown:
The level is very bland, as mentioned already by VT the cliffing is to straight. I'd recommend that you try narrowing it aswell. I'm not a fan of using the jutting rocks in the water tiles either. Paths are ok, I'd expect to see that pattern used inside however. Umm lets see. Oh not much for actual detail either. All in all an average level. |
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Detailing definitely needs work. Try not to do so much just "put some detail tiles everywhere" and really think about WHY that specific detail would be there. Maybe an area of high grass somewhere as it cascades down the level or something. (Just an idea of what to think about when doing it) But its all too common now aday sfor people to just.. detail randomly and say its detailed. I enjoyed it better when noone detailed anything so that way at least you could come back and detail properly.
Also, that whole bush with the rooshe bottom.. I think is horrible and every PW I see it on I am like, "what do you think you are doing.. thats rediculous" Avoid that! |
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To much predefined tile use I think. Youll never get cliffs looking good doing that. Path may be somthing new but fact is those tiles arnt rlly built for outside levels.
Too Straight umm..Houses=doorless (Maybe door is on the side! *shrugs*) Houses are mucho fugly. Keep working at it, its hard these days to put out good levels with the new age of levels. |
Coincidence that I just actually fixed up the cliffs a little. Had to make them less straight which required me to do some minor tile changes, as you will see in the new version. And I finally figured out that little trees and rooshes actually compliment each other very nicely!
And I added doors. :rolleyes: |
Tile errors on the cliff. Look for the grass tile that has the dark corner. Use it on those cliff tops.
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Where on the cliff, and I did put corners on those pieces?
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More of a unique concept would be better. This kind of style on the level is very very common.
4/10 |
I don't like it :(. The best advice I can give is: make a new level and don't let it look like this one.
3/10 |
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BTW, Cliffs are still too straight. |
A building without a door or windows, a house that looks like it's pouncing and worst of all: classic tileset. Oh no, you dinnit.
4.5/10 (i'd suggest working with a custom one, the npulse tileset is nice, but try to avoid the generic houses at all costs. go nuts with poles and roof tiles, you can make spires and things that look good with a little effort.) |
I'm going to guess that you didn't see the fixed attachment.
Since I uh, added a door. |
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:spam: pics1.png is the best tileset ever. :spam: |
The cliff in the south-west corner is waaaay to straight.
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I agree with GoZelda.
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The tiles you have used on your path is interesting, haven't really seen anyone use it like that before. |
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