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A level?
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Well, I got bored I havent made a level in months so yeh.. Here's one. It was based off of something I done for Wan awile ago (the paths) He had shown me some paths and I was like wtf those are fugly and so I fixed them and yeh that explains the paths.
Sorta tryed to keep with the whole white theme and what not. Nothing special. |
Interesting style. I'm not too fond of those tiles but it looks nice =]
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Nice level, I'm not really one for the white tiles, though.
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Nice use for ugly tiles. 7/10
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Well I think everyone has said it.. Nice for the tiles used.
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XD i like the buildings, just not the path ;)
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5.5/10
Don't like the detail for some reason, not a fan of those ugly tiles. Level just looks flat out plain. |
your dirt/grass patches in the lower left are good. i dont particularly like your paths, i just cant invision white marble flooring being outside >.< but the basic structure is good. Buildings are ok, i would have added more detail, a wider range of outside tiles for detail
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I enjoy the buildings, used to be some of my favorite building tiles because they were a bit unusual but you can do alot with them. They're much more flexible than the normal house tiles.
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I like my low detail stuff now I sorta got sick of detailing heavily because I done it too much on Exodus and got RSI pretty much everytime, but the reason behind the white paths is something different i'm just sick of the other stuff really.
I think they look good :) |
uhh...i dont really know what to say =/
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im speechless
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Is that good or bad? O.O
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I actually like it. It gives the level a sort of "holy" touch. I think it would've looked better if you used gold trees, though.
The only thing I don't like about this level are the tables. :p |
I like it. Overdetailing was basically a way around creative placement.
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