![]() |
Addtiledef
Hmm, well i am not sure whether to post this into the NPC Server forum or this, but anyway...
When using addtiledef, it works, but when i press play to test it, all the tiles are mucked up!!! Example: http://graaltop.vr9.com/greenhouse.gif http://graaltop.vr9.com/bleh.gif See how they change Thanks... |
You must give me that tileset.
Now. |
I get that same problem...=\
I use the addtiledef command and I can swim on trees and tiles are misplaced... |
why do u want the tileset?
|
it was just a test tileset, to see how addtiledef worked
|
Quote:
|
That is a 1337 tileset!
|
are u being sarcastic?
:rolleyes: |
Nee, it's nice. But I think your tileset does not match pics1.png properly.
|
Quote:
|
Haven't seen problems with it yet,
could you post the commands you use to replace them and may be the images (if they are different than the tiles I made) ? |
Well as Tyhm said, it's best to replace a tile in the position of the former tile that it was, I.E. If you make your own house replace the house tiles, or if you make your own water tiles replace it on where the water is in pics1.png, then you will have no problems...
Another harder to do and probably lightly lagging solution would be using the setshape2 command to define which tile is what. |
all i did was recolor the blue house tiles! That's it!
i used addtiledef mypics.png,2-,1; that's what i did. i can't post the pics because i lost my Internet connection and im using another pc |
| All times are GMT +2. The time now is 05:45 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.