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"TILES" constant and showimg()s
This may not be a bug and just a missing feature, but it is something I expected to work which didn't which is why I'm posting it here in the bug forum.
The "TILES" constant which works with GUIShowImgCtrl()s does not work with normal showimg()s. Normally it would set the image to whatever the player's current tile set is, which would be very useful for showimg()s for displaying tiles on the level. It's much easier this way rather than converting screen coordinates to level coordinates, especially when making tiles show where they will appear (at integers 0-63 instead of floats) on the level. |
The TILES thing requires the GuiDrawingPanel, it must buffer the tiles somewhere for displaying them. With level coordinates you mean it's complicated to position the GuiDrawingPanel correctly? Eventually that problem is solved when the gui objects can be displayed in other layers (<4), will try to test that soon.
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he means that in our level editor you theres no way (for when you are showing tiles being dragged) to show the current tileset, without manually setting it in the tileset.
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Quote:
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use GuiDrawingPanel x-x
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