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-   -   pausing (https://forums.graalonline.com/forums/showthread.php?t=64278)

Deophite18 02-22-2006 07:52 AM

pausing
 
It should go back to how it was where you could be hurt paused or take away pausing altogether. Only thing pausing does is cause tons of laming. Ever sicne Lance fixed that all i have seen is people laming with it. tons of kills over deaths which wouldnt normally be if they couldnt pause. It should be like GK where there is no pause and only no pk zones in specific areas

Mykel 02-22-2006 08:03 AM

Quote:

Originally Posted by Deophite18
It should go back to how it was where you could be hurt paused or take away pausing altogether. Only thing pausing does is cause tons of laming. Ever sicne Lance fixed that all i have seen is people laming with it. tons of kills over deaths which wouldnt normally be if they couldnt pause. It should be like GK where there is no pause and only no pk zones in specific areas

Kills equal out. Believe me, the server as a whole doesn't average more kills than deaths. That isn't possible. In fact, due to quests, I'm sure they average many more deaths than kills. But yeah, getting rid of pause would be stupid. Not everyone PKs. Laming goes with the territory.

Cubes 02-22-2006 08:26 AM

No I like pking *****s like victor that come steal your rocks >:O they pause and heal while your mining and then kill you and stela your rocks... victors a ****ing *****... that **** is a peice of **** what a ****ing *****

Androk2 02-22-2006 08:36 AM

Make it so that people with AP below 40 get hurt through pause. Problem solved.

Deophite18 02-22-2006 08:46 AM

Quote:

Originally Posted by Mykel
Kills equal out. Believe me, the server as a whole doesn't average more kills than deaths. That isn't possible. In fact, due to quests, I'm sure they average many more deaths than kills. But yeah, getting rid of pause would be stupid. Not everyone PKs. Laming goes with the territory.

So how am i suppsoed to stop people form stealing minerals. They come in attack pause andheal then wait ands attack again and if they kill me they pause so i cant kill them. You cant chase someone off when they invulnurable when paused

Nightmareangel 02-22-2006 11:06 AM

Indeed pausing is being abused in conjunction with the /sleep command. If it's not taken out altogether the least that could be done is maybe make it so you can't use the /sleep command while paused and or make it like someone suggested where you are still hit when below a certain amount of ap.

Raeiphon 02-22-2006 11:09 AM

Quote:

Originally Posted by Androk2
Make it so that people with AP below 40 get hurt through pause. Problem solved.

I second this.

And if the goddamn developers werent in such a hurry to get this out, they'd stick 6 lines of code that'd solve majority of the laming problems. #a is your friend.

kojicolnair 02-22-2006 02:17 PM

yeah i see what your saying but someone like me, that doesn't PK at all, i just pause when someone tries to hit me cause i hate PKing and refuse to engage in it. so taking pause out would ruin me.

Cubes 02-22-2006 03:31 PM

Quote:

Originally Posted by Nightmareangel
Indeed pausing is being abused in conjunction with the /sleep command. If it's not taken out altogether the least that could be done is maybe make it so you can't use the /sleep command while paused and or make it like someone suggested where you are still hit when below a certain amount of ap.

Or use unstick while paused

Androk2 02-22-2006 04:14 PM

Unsticking while paused s used to escape you, healing and attacking again is the major problem here.

petro1212 02-22-2006 04:36 PM

Pausing in general could be disabled, but in return inside "houses" could be turned into nopkzones (this also goes for the start house, alot of laming is happening there. E.g you unstick me and 5 people with swords await you)

Pausing is also very abusive in quests, e.g you make the dragons follow you than pause and let the other people kill it (thats not how it was intended.. we might aswell have button bash quests than :P, Bomy Moon Quest)

So basicly,
the entire overworld being turned into a pkzone with the exception on the already "nonpkzones". It would be horrible to have pkers outside of the bakery..

Having each and every inside level being turned into an area where you can't use (kungfu/sword/other weapons) and cannot hurt eachother. This might also be handy for quests but that depends on what the majority likes. Its horrible when you'r trying to do "Stefan's Quest" and suddenly everyone starts pking cause one person hurt them and they must get their revenge.

haunter 02-22-2006 05:32 PM

Quote:

Originally Posted by Raeiphon
I second this.

And if the goddamn developers werent in such a hurry to get this out, they'd stick 6 lines of code that'd solve majority of the laming problems. #a is your friend.

It wasn't the developers. It was Stefan.

Cubes 02-22-2006 07:17 PM

-_- just disable it please.... I hate it when people go and steal your stuff or slash you and pause over and over

FFusion 02-22-2006 07:29 PM

Yeah, being immune while paused should be remove. Gives more purpose to playerhouses.

Chris 02-22-2006 07:57 PM

Just disable /sleep while paused?


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