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Tile set problem...
//#CLIENTSIDE
addtiledef2 mwnts.png,mwn_,0,0; is what i have ive tryed it with and without //#CLIENTSIDE i realy dunno what is wrong... can some please help? |
You need a condition.
if (created) is the most commonly used when dealing with tile defs. |
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If it's in the same directory and it doesn't work try these. NPC Code: Lets look at the syntax of the command Quote:
The x + y; Each tile is 16 pixels, therefore the number you put in here has to be a multiple of 16 for it too work correctly. For more information Mykel created a tutorial on how to use addtiledef2. Click here for the link. |
orrrr just put the tileset in the webgifs folder and then try it O_o. Cause that usually works for me. But Wan is right as well. That works for all images showing up in levels.
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Well when you want it to put it in the System you could try: NPC Code://#CLIENTSIDE When your tileset is a type 1 you can replace that 0 with an 1. Thats the GS2 version. -Nico |
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