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-   -   lolz we can RP (https://forums.graalonline.com/forums/showthread.php?t=62764)

Craigus 12-12-2005 11:45 PM

lolz we can RP
 
So I steal a pirate boat and chase down another pirate boat called the Darkflame. I then destroy this boat and the pirate is mad at me because he has no cannonballs (apparently I was wrong to shoot at him.) I ignore this leaving him stranded on an island. I continue when suddenly I am attacked by Alan Steele in another ship and we had a very intense ship battle which was fun but unfortunately he got warped to Pirates Island and I was left to destroy the boat.

Then some more pirates come along and get on my boat while I am destroying it. We sail out a bit and they then cast blockades into the sea to block the ship. They wait for me to get off the wheel to attack and just hold on to the ship wheel (in peaceful mode) while the other repeatedly cast blockades in the water so the ship couldn’t move.

Apparently this is "good tactics". I disagree and think the two pirates that got involved could not RP and ruined a good ship battle. I would like to ask for these pirates to be trained in what is good for ship battles (probably not much hope seeing as one of them was a commodore).

chrisga101 12-13-2005 12:36 AM

I agree...it was pretty lame.

darkinlightz 12-13-2005 12:48 AM

AHHA selling-notepad :O

MadScience7 12-13-2005 12:53 AM

Given the Pirate's levels and the amount of (non-RP repeated) PKing that's been going on, I don't mind them being in p-mode, in fact I recommend it. If there is a planned inter-kingdom event or battle, then all participants must be in b-mode, but this was a spur of the moment RP boat scrap (and a fun one I might add, thanks).

As far as stranding you on a boat in deep water until I got there and sunk you (which I did, again) that's good thinking considering their limited options.

What I don't agree with is the spell casting to keep the boat from moving, that was indeed lame and we'll have a talk about it.


Governor Alan (CP)

Craigus 12-13-2005 03:03 AM

It was good fun and i thank you, i just felt the way they couldnt handle thier boat being taken and using these very lame and desperate measures (casting spells into the water to block boat) was a poor way to end it.

MasterNuke 12-13-2005 03:07 AM

-_-; I should of never showed anyone that spells in water tactic...

Googi 12-13-2005 04:06 AM

If they were going OLOL PWNED ROFFEL, yeah, that's bad. But I fail to see what's illegitimate with using spells to block a ship.

Draenin 12-13-2005 04:24 AM

Same here.

CidNight1142 12-13-2005 06:18 AM

I have to agree with googi and draenin on this one. Googi makes a good point because if we are roleplaying in a world where magic exists, why couldn't one use magic in this situation? Is there some reason why when you enter a ship, magic becomes null in the world of GK? And I'm pretty sure there was no "lolerping" going on.

As for it being something that perhaps ruined the fun, thats a completely different story. But attack their ship tactics as being cheap, not their RPing skills as lacking.

Draenin 12-13-2005 07:22 AM

Craig, I doubt that this has been some life-ruining incident for you. Get over it.

Honestly, I'd like to see people treat roleplaying more like it should be. Instead of kingdom leaders announcing, "HAY, lez haev a roleply evnt on sundya" they should Just go ahead and launch it of possible. True roleplaying occurs when groups of people behave as though they are fully immersed in the game, and make their characters act accordingly. You guys had a nice round of battles on the sea. It was completely improvised. To be quite honest, I like that stuff. Kudos to you all. :]

OasaTor_PK 12-13-2005 04:50 PM

Dey drae LOLRPLOLRPLOLRP, w3 r t3h l33t3st rpz0rs eva, p1rates calling me a nub when I was in bella, real good rpin' you got goin on over there alan.
Ship battles are stupid, id rather have it so you can throw people overboard, that would be leet.

CidNight1142 12-13-2005 05:03 PM

ah...leet..the ultimate RP word. Although, yes, being able to throw people overboard would be pretty awesome.

Zero Hour 12-13-2005 05:07 PM

But allowing this magic in roleplaying you open up a can of worms.

Who agrees?

Draenin 12-13-2005 05:14 PM

I really wish people on Kingdoms would stop being such wusses about everything. Stopping a ship with a spell is not opening a can of worms. I don't care if it led to the ship being stolen or not. What else is a mage supposed to do? Everyone's already stripped them of pretty much every other option they have. If you can't deal with your ship being overtaken, then the problem doesn't really lie in how it happened. Suck it up, for pete's sake. I mean, it's a ship.

Craigus 12-13-2005 06:25 PM

You're right Draenin, this has not been a "life-ruining incident" for me. However, the point of this forum is to discuss what happens within Graal to improve game-play and give personal opinions or suggestions for improvement. I can also deal perfectly well with my ship being overtaken or blocked, as it would add some fun game-play into the situation.

What I do have a problem with however, is how every time I go to have a proper battle with these Pirates; they abuse the P-Mode system to just destroy any sense of RP or fun and spam me with intelligent phrases such as "LOLZ u cant hurt us lol". I wouldn't mind if anyone wants to block my ship with magic or even attempt to control it but next time do it in PK mode, thanks.

Draenin 12-13-2005 06:39 PM

Well, we all know how this can be fixed.

Zero Hour 12-13-2005 06:47 PM

I'm not talking about stopping a ship with a spell, but allowing it in RP - if you allow users to abuse spells for RP it could go something like this...

"And then, the mighty warrior threw his axe down into the nexk of his foe, BUT ALAS! The foe swine restored! But in his foly, he didn't move, and so the mighty warrior threw down his axe into the neck of his enemy, but alas! The enemy used restore! And with a final mighty blow from his axe, the mighty warrior swung with all the might left in him, and the enemy restored. Jesus saves, you deal half damage".

Googi 12-13-2005 07:35 PM

Quote:

Originally Posted by Zero Hour
"And then, the mighty warrior threw his axe down into the nexk of his foe, BUT ALAS! The foe swine restored! But in his foly, he didn't move, and so the mighty warrior threw down his axe into the neck of his enemy, but alas! The enemy used restore! And with a final mighty blow from his axe, the mighty warrior swung with all the might left in him, and the enemy restored. Jesus saves, you deal half damage".

You're going to have a hard time casting restore three times in quick succession seeing as it costs 100 grace to cast.

Also, you're writing that as though magic is somehow inherently a less legitimate means of RP battling than melee is.

And it makes perfect sense that magic would instantly heal major wounds. That's why it's called magic and not medicare.

Draenin 12-13-2005 08:50 PM

Quit cutting down mages. They have spells for a reason. Do you think a staff is gonna beat up a knight? Come on.

CidNight1142 12-13-2005 09:11 PM

Perhaps being able to end bmode without the fear of being killed in one hit no matter where you go could be done before level 50. Unfortunately, I haven't wracked up 1500 hours to get myself dual RoW etc and a -110 AC. My lowly -30 AC would be ravaged by a single swing from most upper level members of the GK community. Unfortunately, many other members of graal have this same issue, and therefore can't be in bmode whenever we get on a ship. Next time I wanna travel from CP to main ill walk all the way down to the castle (with my 3.06 speed, also not very 1337) and ring the bell. (Just an addition, I was not involved in this water battle, but 1 or 2 of the pirates who were are at a lower level then I am with what I'm sure is a much worst AC)

Zero Hour 12-13-2005 09:24 PM

Wouldn't it be evil if you capped who you could PK? Somewhat like the party system - only people within a 10 level area of your level can PK you.

:)

CidNight1142 12-13-2005 09:44 PM

Quote:

Originally Posted by Zero Hour
Wouldn't it be evil if you capped who you could PK? Somewhat like the party system - only people within a 10 level area of your level can PK you.

:)

Sounds like kind of a good idea. I dont know, alot of people would complain about it, but it would allow lower level players to experience bmode atleast a little.

Draenin 12-13-2005 09:46 PM

I'd never thought about that. It's a bright idea, actually.

xAndrewx 12-13-2005 10:31 PM

Hm, has some drawbacks though.
How would it work in a kingdom event?
or an event for that matter.

Damix2 12-13-2005 10:34 PM

Quote:

Originally Posted by Zero Hour
Wouldn't it be evil if you capped who you could PK? Somewhat like the party system - only people within a 10 level area of your level can PK you.

:)


Or if out of that range, the lower level can still fight the higher level player, but once he is hit once (even if it doesn't break his AC), he can fight too?

Zero Hour 12-13-2005 10:35 PM

Quote:

Originally Posted by Damix2
Or if out of that range, the lower level can still fight the higher level player, but once he is hit once (even if it doesn't break his AC), he can fight too?

Or just portion the damage done according to the level difference.

CidNight1142 12-14-2005 12:24 AM

Quote:

Originally Posted by Damix2
Or if out of that range, the lower level can still fight the higher level player, but once he is hit once (even if it doesn't break his AC), he can fight too?

I dunno if he meatn that if the person was lower then the 10 level range he could still hit the person. I might be misunderstanding what you mean here.

ApothiX 01-17-2006 07:02 PM

Quote:

Originally Posted by xAndrewx
Hm, has some drawbacks though.
How would it work in a kingdom event?
or an event for that matter.

This would be a good thing for Kingdom Warmode to include.
http://forums.graalonline.com/forums...95#post1142495

nullify 01-18-2006 04:07 AM

Golly, I'm sure a spell would block your movement in real life if mages existed!

Draenin 01-18-2006 04:46 AM

You know... actually...


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