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How many scripters are there?
Just wanted to do a survey to see just how few of us there are as compared to the plethera of lat that seem to be out there, and what to what extent people know gscript.
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I kind of know a few things. Im just lazy to learn the rest.
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what a depressing article (the one Lance referred to that would be 30 printed pages). I already disagree with the vast majority of modern psycology, sociology being a subset of that field, becasue every single professional psycologist I know - including my own aunt - eventually develops a tragic fault.
Their ability to solve other people's problems is a benefit to society, but their own problems, often interpersonal and family related, are solved with very unhealthy methods for certain disorders that they fail to recognize in themselves. Their ability to help others casts a shadow over their self destructive behaviour, as the article above mentions, and psycologists, with such a knowledge of what the psyche is capabale of, are some of the sickest people out there. If most of the very talented scripters here also have an active interest in psycology, then it's no wonder that it is like sqeezing water from a rock to get a straight answer to a question so very often around here. I know that I am an average programmer at best. Others in the professional field of programming know more than I do. But for the sake of what is supposed to be a fun video game, let's bring fun's cousin, sharing, back into the graal picture as it was half a decade ago, and so many people learned how to make npcs from ace's and bruge's and other's examples, which were freely shared. |
I don't intend to toot my own horn.
I am a master of every gscript and gscript2 command. Haha. |
I doubt there is anyone who fits option number one, as the new engine is still fairly new, and new commands are being added all the time. I'm sure there are a few commands in the torque engine that even Stefan hasn't investigated yet.
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I kinda agree with Lance.
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Like Lance said in gscript...
"Easy to learn, hard to master." Im in the process of learning it. It isnt as hard as i thought it would be. Its just like learning a language. I need to work on remembering the commands; but since school is taking up alot of my time, its hard. |
if (playertouchsme) message I pwn @ gscript;
if (playerchats) message wtf, I guess I dont :(; |
You forgot your brackets. :(
I would fall closest to the knowing some things. |
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New to some people, but quite old for others. GS2 has been around for over a year now for some. ;) |
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Welcome Back PS, sorta, lol good luck on those finals, and after that, stay! GS2 has been around for a while, what we need now is an adequate explaination of its commands, once it's sufficiently complete of course. =) |
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And IIRC, the Torque engine has been around for quite awhile :x And hey David, haven't seen you around much :( |
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I find myself referring to the wiki on a somewhat regular, as-needed basis, and most of the time I can find what I need to know.
But, as everyone knows, there are some general examples, but while almost every command is listed, the context for the variables is not always explained as clearly as it should be. For example, on the page http://wiki.graal.us/Script_Functions:_Client under the GuiDrawingPanel, there is a command: drawimagestretched(int, int, int, int, str, int, int, int, int) with no explination of what those integers should be, or what the string referrs to. Which ints are for the x, y, and z of this stretched image? You can't tell, there is not enough information. I did a search on drawimagestretched on the wiki search tool and the page I referred to above is all that the wiki has to offer on that command. This is just one case of such vague descriptions have led to my using of gs1 in combination with gs2 to get by ... not with gui, of course, but in other cases, especially with strings values and string modification and accessing commands that just plain do not work in gs2, but the gs1 version still works. I would rather use gs2 only ... but I have already requested a propper gs2 tutorial so many times here that I will not do so again here. At least here you now know of one example where the wiki has information, but the command is not explained enough to be useful. There are more cases but I do not have the time to list them presently. |
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My guess:
drawimagestretched(x, y, w, h, filename, x, y, w, h) Being that the first is where to place it, the second is the region in the image. |
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About drawimagstretched: Rick is right :) Will continue to work on improving the documentation, now that v4 will be officially released and is quite finished we should have time for that. |
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