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warp
this script works fine in some areas, but not in others X_x what would cause this?
NPC Code://made by Excaliber |
Be more specific.
"It doesn't work" doesn't help any of us solve your problem. |
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You should consider removing the useless { } block, using a gani for the warping animation and perhaps even formatting your code so it is more readable. Other than that, it is pretty cool. I do not see how you can fail at scripting a goddamned warp ring though... |
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I've tried everything i could think of (not that much really ;) ) but i can't set the players swor d and change their sword level. It changes for a sec. then goes back. this scrip has 2 things i tried X_x
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Is the swordlimit serveroption on your server at least as much as you are trying to set it to?
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Do some checks
if(hasweapon(Warrior system)){ does it detect this weapon? triggeraction x,y,sword,war; Does it send the triggeraction? if(strequals(#p(0),war)){ does it send the triggeraction here? |
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yeah it could be lousey formatting, this is an old offline script. And the swor dlimit on DR is 8 :D so a lvl 5 and 6 are no problem
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Okay made a clean version of the sword power thing but it still doesn't work. It sets the sword image, and the power for less than a second, then it goes back. X_x
NPC Code:// NPC made by Excaliber |
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ALWAYS make sure stuff you call is working, before you post on here :| a simple: NPC Code: would have stopped you from looking like an idiot. |
Speaking of right...
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Also, sending your triggeraction to the npc-server (<- HINT action name HINT) may help. Also, these forums are not here to fix your scripts. You've made over eighteen threads asking us to. Read the rules, and don't post asking for desperate help if it is above your skill level. |
o ****. never even saw that...man that just ruined my day...and improved it thanks guys
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doesn't work :\ and the action IS being called
NPC Code:// NPC made by Excaliber |
I have never experimented with swordpower > 3.
It looks like you have checked to make sure your serverops allow a sword power of 5. However, edit your attributes with RC and check to see if you can even have a sword power of 5 because I have never seen it done (with the default sword system). |
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Excaliber: if you don't take even the simplest steps (e.g. asking yourself, "Is this triggeraction being received?") to figure out why your scripts aren't working, then I'm going to put a halt to these threads. The rule Skyld referenced is an important one. I suggest reading this to gain some more perspective. props to Loriel for the link |
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ARG it works on levels under 5 but not 5. even though the swor dlimit is set to 8 :\ why even have an option to change the sword limit if it really cannot be changed? X_x
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prototype of sword (this will replace the current sword's damage system only, it's not perfect, it has trouble hurting baddies and NPCs, and yes, i know it has to have an action serverside for other players i'll add that after i get the bugs wirked out with the baddies. the enemies can get too close and the baddies are hurt when im not facing the right direction ( i know why that happens for the player hitting one)
NPC Code://#CLIENTSIDE |
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3 is default? or no? |
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anyway this is what I'm currently using, but i'm having trouble hitting players, hit objects works on players, so i put hitplayer serverside, but that doesn't work either :/ what should i change to make this hit players?
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Level 4 doesn't kill all baddies in one hit (i don't think 8 does) But anyway, there are 20 hearts in the server, and also the player will have the ability to block all attacks with their sword, so it levels stuff like that out. There are also advanced sword and dodging techniques that will be used to make it more even. I'm just having trouble with making the NPC for the 2nd swords (level 5 to eight) hurt people. :\
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