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warp ring
i was wondering if it was possible too make a warp ring goto more then one certain place so i was wondering if you could help
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Ehm
Do u want to make us happy or do u mean, u cant do that?...
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what do u mean goto more than one place ?
like u use it it goes somewhere then use it again and it'll go somwhere else ? |
Very good desciption :confused:
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This is what he means i think... it'll warp you to random locations.
if (playertouchsme) { toweapons Teleporter;} if (weaponfired) { timeout = .05; this.r = random(0,17); freezeplayer 2.8; playersprite = 0; playerdir = 2; showimg portalanim,playerportal.gif,playerx-0.5,playery-0.5; sleep 1.9; hideplayer 1.1; sleep 0.5; hideimg portalanim; showimg portalanim2,crystalflash.gif,playerx+1,playery+1; sleep .5; hideimg portalanim2; set g3k_warped; if (this.r<=1) setlevel levelname.graal; else if (this.r<=2) setlevel levelname.graal; else if (this.r<=3) setlevel levelname.graal; else if (this.r<=4) setlevel levelname.graal; else if (this.r<=5) setlevel levelname.graal; else if (this.r<=6) setlevel levelname.graal; else if (this.r<=7) setlevel levelname.graal; else if (this.r<=8) setlevel levelname.graal; else if (this.r<=9) setlevel levelname.graal; else if (this.r<=10) setlevel levelname.graal; else if (this.r<=11) setlevel levelname.graal; else if (this.r<=12) setlevel levelname.graal; else if (this.r<=13) setlevel levelname.graal; else if (this.r<=14) setlevel levelname.graal; else if (this.r<=15) setlevel levelname.graal; else if (this.r<=16) setlevel levelname.graal; else setlevel levelname.graal;} Just reduce the " else if (this.r<=13) setlevel levelname.graal;" for less levels.. you dont have to bother changin the randome either Or he means that he wants a level warper... if(playertouchsme) { toweapons level warper; } if(weaponfired) { setlevel #c; } All you need there is the say the level and fire the weapon.. or he means a Warper that can only go to certain levels..Like a level warper that can go to 2 levels but only those levels.. in that case it would be like.... if(playertouchsme) toweapons Warper; if(playersays(1st level) { setlevel levelname.graal } if(playersays(1st level) { setlevel levelname.graal } Thats all i can think of ;) .. -Xerphier Dintch Quote:
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i thought he meant lvls change consecutavly (sp) not
randomly. |
do you mean like if you say warp1 it warps you to a place ex:/start.graal if you say warp2 it warps you to somewhere else ex:/start2.graal
would be like if (playertouchsme) {toweapons Warper;} if (weaponfired) {setplayerprop #c,Say warp and the number of the destination; sleep1.5; setplayerprop #c, ;} if (playerchats&&strequals(#c,warp1)) { //extra animations etc here (optional) setlevel2 start.graal,x,y; } else if (playerchats&&strequals(#c,warp2)) { //extra animations etc here (optional) setlevel2 start2.graal,x,y; } basicly like that |
I made a script for a warp ring that works just like on zelda link's awakening for the gameboy, and there are different teleports scattered around the world. If you discover them, you can warp through them, and they are in a loop sorta so you go to one, then the next, the next, then back to #1, and so on...I don't know if you get that...
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THat is be cool, mama!
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To Merlin
I already gave this script jez more basic .....
if (playertouchsme) {toweapons Warper;} if (weaponfired) {setplayerprop #c,Say warp and the number of the destination; sleep1.5; setplayerprop #c, ;} if (playerchats&&strequals(#c,warp1)) { //extra animations etc here (optional) setlevel2 start.graal,x,y; } else if (playerchats&&strequals(#c,warp2)) { //extra animations etc here (optional) setlevel2 start2.graal,x,y; } Quote:
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Re: To Merlin
Quote:
KTHNXBAI |
the warper i made sends you to the first location, then
when used again it will send you to location 2 then 3 then 4 etc... untill it loops back to 1 again. Thats what i meant by consecutvly (sp?(nowhere near ^_^)) and thats what I thought he meant. |
Thats not hard
Thats not very hard at all
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...... never did like warp rings. They just make for lazy players. What fun is that? you don't even see half the servr's levels more than the first time you walked through them on the way to the next town where you found.... you guessed it. A warp ring. From then on it was just an NPC use away and the levels between the towns faded into memory, hehe. But anyway, DOWN WITH RINGS!
~Oladahn~ |
that's what's good about g2k1
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