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-   -   Whale Oil for Lamps? (https://forums.graalonline.com/forums/showthread.php?t=61543)

AlaricoMontario 10-02-2005 02:57 PM

Whale Oil for Lamps?
 
I just thought of this yesterday while pondering the whole 'harpoon another ship idea' after a fishy bit me south of Hotaru.

Why not add whales as monsters, in dark blue water, and add harpoons, and when you kill the whale you gain so much 'whale oil'. You then take the whale oil and put it in your lamps and whatnot to make them light. Your torches in turn would have something like 'Whale Oil 50%'. When the Whale Oil in the torch reaches zero, you can't light the torch/lamp/etc until you refill it with whale oil.

You might also could use the 'whale meat' for food.. and plus, this gives us a chance for a bunch of GK Hippies to come out of the shadows and protest... this also brings about Kingdom competition for whale oil, which would lead to (finally) more naval wars simply for Whaling rights. Whale bones could be used for brushes or certain types of furniture, and maybe some types of jewelry or something.

Either way.... would be nice :)

Morinya 10-02-2005 03:26 PM

I find it a good idea maybe they could make a few new items you could obtain with killing whales or something.
But I wouldn't call them whales, give them some name that is a bit more original.

GoZelda 10-02-2005 03:33 PM

http://dox.media2.org/barista/archives/kraken-2.jpg

xAndrewx 10-02-2005 03:33 PM

I don't see how it'd work with the GK levels, but it'd be cool.

Zero Hour 10-02-2005 03:58 PM

We were going to do that on Archaic, I was going to make fishing on the sea a lot like moby D1ck (At the time, I had just finished reading it, and I was like, "WOA THAT'S COOL").

Draenin 10-02-2005 08:49 PM

Hooray for classic american literature.

SayianOozaru 10-03-2005 12:19 AM

3 Attachment(s)
Quote:

Originally Posted by GoZelda

i don't think that's a whale O.o

*Edit

i liked the idea so much, i made a sketch of a whale, lemme no what you guys think:D (made the whale about the size of a boat, cause i think they should be pretty big^^)

AlaricoMontario 10-03-2005 01:55 AM

I looves it.

To those who asked how it can be incorporated into the system, it could run much as thihngs do with the fish. But instead of hooking it with a fishing pole and dragging it to shore, you would throw harpoons at it and drag it out of the water. Of course ,there should ALWAYS be the possibility of said boat losing percentage from the whale thrashing.

SayianOozaru 10-03-2005 04:00 PM

:O k then i'll start working on different angles, and different sprites for it's movement:)

GoZelda 10-03-2005 06:28 PM

Quote:

Originally Posted by SayianOozaru
i don't think that's a whale O.o

No ****?

Sam 10-03-2005 06:42 PM

Quote:

Originally Posted by SayianOozaru
i don't think that's a whale O.o



Quote:

Originally Posted by GoZelda
No ****?

No. But dont care about. Nobody is perfect. :whatever:

XGoLink 10-03-2005 07:40 PM

Quote:

Originally Posted by Schlurfy
Nobody is perfect. :whatever:

Certainly not you.

Sam 10-03-2005 08:53 PM

Quote:

Originally Posted by XGoLink
Certainly not you.

It's the first time I agree with you.

-----------------------------------
The idea is good, but there are so many thing that have done before, I fear you need to be patient since it can be realized.

AlaricoMontario 10-03-2005 11:50 PM

Er... ok... I amgonna try to translate this...

'This idea is good, but there are so many things that need to be done before it, I think you might need to be patient until they can get around to it' ?

Draenin 10-04-2005 01:44 AM

2 Attachment(s)
Dude, I am really diggin' the line style. Seriously. You will need to make animation frames for 'em, but they could work similarly to the way fish do. I took the libery of detailing a lil' bit. See if you like it. GK really has no aquatic enemies, and this would make for an awesome change. The idea of a lord-sized water enemy just kicks a whole lot of arse. :cool:

Also, I went back after uploading and tried fixing the transparencies. Can someone test this?


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