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Remember your roots... please...
Fellow Graalians, I just want to say...
There is a very heavy focus on community in Graal. I used to venture over to the new servers in development, and the very first thing you would see online is all the standard staff houses, rules, sparring arenas, blah blah blah... New RPG system! Hat shop! Car shop! Buy yet another cool NPC shop! Go mining! Fishing! Get money and go spend it! These are all standards of every MMORPG you find online. Go get a "job" and click on things forever. Or click on things to level up. So many servers are trying to design their own system of play... but everyone is overlooking the all powerful, core engine that Graal is! How fun it would be to take on a quest with your friends by your side! Collecting all the items around the graal world, growing stronger, and teaming with other players in doing so! But no, the most you get to do with a weapon nowadays is fight with another player. There are no other online games like Graal. It's like... dare I say, playing ZELDA online with your friends! Yet no servers take advantage of it. They focus on events teams and such! That's all... I'd just like to see some servers go back to the roots of Graal, because that was a lot more fun. I feel pretty ripped off with my classic account. Graal classic was the coolest and had the most GAME aspects in it, and even it is gone now. |
All the good servers already have all of this stuff o.o
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Classics!! Oh wait they broke that too.
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They tried to bring "old" Classic ( as in, pre-hera nonsense) back in the guise of "Graal 2000". Barely anyone played it. :-/
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I agree with the thread starter but it's not possible to introduce that kinda stuff anymore. The -main- playerbase of graal are idio-oh wait i'd get banned for saying that for some reason.
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I've got **** loads planned for my project.
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actually, my server has quests that you must go on with friends, i realize that people forget about friendship, and pk a lot, so i made it mandatory to take some friends with you sometimes. I hope that in doing so, people will be more friendly towards eachother, saving the fighting for the spar arenas. i also included many realistic effects, like food rationing before long journeys. i tried to make my server feel like a medieval adventure, because in real life, no one would walk up to a stranger and hit them with a sword. so, look foward to the release of dark rival, you won't be sorry :D
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Although Zen won't be your standard PK server (with the turn based system and all), we will most likely be doing this. |
Reasons servers fail:
1) Nothing to keep players there. I remember back when being staff on a server was like, an "OMG IM STAFF" kind of thing. Now it's easy to be staff on a server since you can go pretty much anywhere, so you don't have players hanging around to see if they can be staff (which kept alot of people there for a week, which got them participating in the server, etc) 2) Systems are either too restrictive or are too basic. 3) Quests turn into puzzles instead of hack-and-slash, which is exactly what the old Zelda on the SNES was. 4) Too many custom tilesets. 5) The current tileset is mediocre and moves away from the cartoony feel of Zelda, which is what people want to play on an MMORPG scale. There's just a few. |
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era always wins no matter iof its in dev or not :) |
Rudora is hopefully going for this, however we need a large ideas team.
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The second incarnation. Graal2000b, the great "Bring back 1.365 but let us change it so it doesn't get stale and I can finally have my house on the oldbie server!" Same complaints. Graal the Adventure. Well, we saw how that turned out. |
This is Graal, not World of Warcraft
seriously, I cry inside whenever I see a post imploring server managers to waste their time on things that ultimately hinder community development. |
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