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-   -   Release...... (https://forums.graalonline.com/forums/showthread.php?t=60900)

xAndrewx 08-31-2005 06:19 PM

Release......
 
When do we expect a release?

protagonist 08-31-2005 08:21 PM

Was supposed to be the end of August.

Zurkiba 08-31-2005 11:33 PM

End of August if they found a GAT to make a few tiles
Middle of September if they didn't.

LordMatt 09-01-2005 02:39 AM

End of august today - no g2k1
Middle of september - Sept 15th

Nappa 09-01-2005 04:31 AM

The release date has to be pushed back due to our main LAT who is currently in the middle of moving.

konidias 09-01-2005 06:08 AM

I'm not particularly surprised.

Lance 09-01-2005 06:10 AM

Quote:

Originally Posted by konidias
I'm not particularly surprised.

Neither am I. There is quite some work still left to go. In addition to the reasons noted by Nappa and Zurkiba, there are also some unforeseen complications involved in the conversion of Graal2001's overworld to a GMAP which we are currently addressing. :)

konidias 09-01-2005 06:18 AM

Quote:

Originally Posted by Lance
Neither am I. There is quite some work still left to go. In addition to the reasons noted by Nappa and Zurkiba, there are also some unforeseen complications involved in the conversion of Graal2001's overworld to a GMAP which we are currently addressing. :)

Yeah I understand. I didn't really think you'd be ready to go by now though, even with a full team of active staff. I understand your GMAP problem as well. It's almost best just to wait until Stefan improves GMAPs. There is a lot left to be desired with them.

Splke 09-01-2005 02:33 PM

Quiet Koni! XD

Amagius 09-03-2005 10:03 PM

Quote:

Originally Posted by konidias
It's almost best just to wait until Stefan improves GMAPs.

/feign death

Mykel 09-04-2005 10:08 AM

Oh.
I didn't know there was anything coming up.

This is the only reason I still visit the forums or may play Graal again. Well, middle of september is the idea?

What about Koni, where is he at?

konidias 09-04-2005 01:31 PM

I'm also running into problems. I need to get the movement script working in gscript2 and it's holding me up on completing other projects. I need to get Stefan or someone to take a look at it and see how to fix the loop limit being exceeded.

Right now I'm working on the jobs. I've made new gfx for the mine rocks, minerals, pickaxes, hammers, and I've also started scripting the new mining stuff. It's going to have a sort of accuracy system and you can get combos to break the rock faster, and the different pick axes have different levels of accuracy. They also no longer break. :)

I've also touched on the other jobs... I've made multiple directions for the fish, new fishing rod gfx and hook gfx, and I've scripted a movement system so that the fish swim around under the water (you see them as shadows on the surface). There will also be a different method for fishing, which won't wear your fingers out.

As for farming/baking. I've made new wheat and scythe gfx. You'll now have to cut the wheat before you take it. The wheat grows over time by itself however. The baking job will also be changed. There will only be one bakery and you'll be able to bake all sorts of things in it, like bread, cakes, pies, cookies, etc.

For farming I've made new shovel, water can, and seed bag gfx. I still need to remake the apple tree and make some other plants to grow. The way you go about farming is also changing.

There will also be new ganis for everything as well as new sound effects.

I'm also putting together some background music for ambience. You'll have the option to turn it off or on of course.

I'm aiming for beta testing some time during the month, and then release at the end of the month.

xAndrewx 09-04-2005 01:38 PM

Quote:

Originally Posted by konidias
I'm also running into problems. I need to get the movement script working in gscript2 and it's holding me up on completing other projects. I need to get Stefan or someone to take a look at it and see how to fix the loop limit being exceeded.

Right now I'm working on the jobs. I've made new gfx for the mine rocks, minerals, pickaxes, hammers, and I've also started scripting the new mining stuff. It's going to have a sort of accuracy system and you can get combos to break the rock faster, and the different pick axes have different levels of accuracy. They also no longer break. :)

I've also touched on the other jobs... I've made multiple directions for the fish, new fishing rod gfx and hook gfx, and I've scripted a movement system so that the fish swim around under the water (you see them as shadows on the surface). There will also be a different method for fishing, which won't wear your fingers out.

As for farming/baking. I've made new wheat and scythe gfx. You'll now have to cut the wheat before you take it. The wheat grows over time by itself however. The baking job will also be changed. There will only be one bakery and you'll be able to bake all sorts of things in it, like bread, cakes, pies, cookies, etc.

For farming I've made new shovel, water can, and seed bag gfx. I still need to remake the apple tree and make some other plants to grow. The way you go about farming is also changing.

There will also be new ganis for everything as well as new sound effects.

I'm also putting together some background music for ambience. You'll have the option to turn it off or on of course.

I'm aiming for beta testing some time during the month, and then release at the end of the month.

Sounds awesome, I can't wait.

haunter 09-07-2005 07:38 PM

I'm still at school with no computer of my own. Sorry. :O

Zurkiba 09-07-2005 10:11 PM

Quote:

Originally Posted by haunter
I'm still at school with no computer of my own. Sorry. :O

I will take your stead


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