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-   -   Help with detailing (https://forums.graalonline.com/forums/showthread.php?t=60454)

xXDuMajuXx 08-10-2005 03:02 PM

Help with detailing
 
1 Attachment(s)
I'm working on a level, and I can't get the detailing on the grass right. Whenever I try detailing, I get a patch done and 5 minutes later, I look at it, and delete it. I've tried adapting to different styles, and nothing's working.

Maybe someone could suggest a few things to give me an slight idea what to do?

Here's the level so far. You can see a sample of the current style I'm using.

Crono 08-10-2005 03:14 PM

Post various patches of detail and maybe we can help you select one :)

xXDuMajuXx 08-10-2005 04:05 PM

1 Attachment(s)
I made three patches using slightly different styles.

Benm00t 08-10-2005 04:39 PM

I don't like to use those mushroom tiles as they are blocking tiles o_O

WanDaMan 08-10-2005 04:56 PM

Them styles look similar!

I need help with detailing, I'm going to make a level with a few different styles and see which one looks better by asking other LAT's.

You should do the same, if not edit the current level and make a poll!

xXDuMajuXx 08-10-2005 05:06 PM

Quote:

Originally Posted by Benm00t
I don't like to use those mushroom tiles as they are blocking tiles o_O

So you'd rather have the one on the end?

Quote:

Originally Posted by WanDaMan
Them styles look similar!

I need help with detailing, I'm going to make a level with a few different styles and see which one looks better by asking other LAT's.

You should do the same, if not edit the current level and make a poll!

I know they look similar, I said they had a slight difference, and that's exactly what I'm trying to do ;-)

Gamba_Legend 08-10-2005 06:12 PM

i never liked those brown things
i like to use alot of the various cliff and water cliff styles
i think it make the level look less flat and life less
good start tho

xAndrewx 08-10-2005 06:15 PM

Lifeless? THE HOUSE IS ON STICKS!

Crono 08-10-2005 06:17 PM

Quote:

Originally Posted by xXDuMajuXx
I made three patches using slightly different styles.

I like the middle one, but around trees I usually use swamp + mushrooms, houses I've learned the lighten up the detail and use fencing. ^^

xXDuMajuXx 08-10-2005 06:19 PM

Quote:

i never liked those brown things
i like to use alot of the various cliff and water cliff styles
i think it make the level look less flat and life less
good start tho
I don't think Contiga would appreciate more cliffs.
Lifeless? It's a level, I'm not going to add scripts and lights until I've finished if that's what you mean.

Gamba_Legend 08-10-2005 06:35 PM

what I mean is, most graal levels are just flat and plain.
graal was ment to have alot of twisting turning cliffs...Rudora back in the dayhad really good levels...the barely even used the grass patches and flowers and dirt roads. Alot of cliffs and water obstructions and so on (in my opinion) make levels alot nicer looking.

xAndrewx 08-10-2005 06:38 PM

Quote:

Originally Posted by Gamba_Legend
what I mean is, most graal levels are just flat and plain.
graal was ment to have alot of twisting turning cliffs...Rudora back in the dayhad really good levels...the barely even used the grass patches and flowers and dirt roads. Alot of cliffs and water obstructions and so on (in my opinion) make levels alot nicer looking.

Just because Rudora had 'twisting' cliffs doesn't mean the whole of graal needs to.
Anyway, 'twisting' cliffs look crap and bent. Be straight.

Crono 08-10-2005 07:54 PM

Quote:

Originally Posted by xAndrewx
Anyway, 'twisting' cliffs look crap and bent. Be straight.

No way man, curvy cliffs own :D

Butz 08-10-2005 08:01 PM

Quote:

Originally Posted by xAndrewx
Just because Rudora had 'twisting' cliffs doesn't mean the whole of graal needs to.
Anyway, 'twisting' cliffs look crap and bent. Be straight.

Nature is rarely perfectly straight.

Straight cliffs look lazy really.

zim5354 08-10-2005 08:05 PM

Quote:

Originally Posted by Gamba_Legend
what I mean is, most graal levels are just flat and plain.
graal was ment to have alot of twisting turning cliffs...Rudora back in the dayhad really good levels...the barely even used the grass patches and flowers and dirt roads. Alot of cliffs and water obstructions and so on (in my opinion) make levels alot nicer looking.

'cliffs are nice but they take up alot of space and are blocking tiles you cant put them in every level or your people cant move around as well for pking.


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