![]() |
Help with detailing
1 Attachment(s)
I'm working on a level, and I can't get the detailing on the grass right. Whenever I try detailing, I get a patch done and 5 minutes later, I look at it, and delete it. I've tried adapting to different styles, and nothing's working.
Maybe someone could suggest a few things to give me an slight idea what to do? Here's the level so far. You can see a sample of the current style I'm using. |
Post various patches of detail and maybe we can help you select one :)
|
1 Attachment(s)
I made three patches using slightly different styles.
|
I don't like to use those mushroom tiles as they are blocking tiles o_O
|
Them styles look similar!
I need help with detailing, I'm going to make a level with a few different styles and see which one looks better by asking other LAT's. You should do the same, if not edit the current level and make a poll! |
Quote:
Quote:
|
i never liked those brown things
i like to use alot of the various cliff and water cliff styles i think it make the level look less flat and life less good start tho |
Lifeless? THE HOUSE IS ON STICKS!
|
Quote:
|
Quote:
Lifeless? It's a level, I'm not going to add scripts and lights until I've finished if that's what you mean. |
what I mean is, most graal levels are just flat and plain.
graal was ment to have alot of twisting turning cliffs...Rudora back in the dayhad really good levels...the barely even used the grass patches and flowers and dirt roads. Alot of cliffs and water obstructions and so on (in my opinion) make levels alot nicer looking. |
Quote:
Anyway, 'twisting' cliffs look crap and bent. Be straight. |
Quote:
|
Quote:
Straight cliffs look lazy really. |
Quote:
|
| All times are GMT +2. The time now is 10:30 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.