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Gmaps and Cliffs?
I am no longer up to date on the capabilities on Graal and I don't have the means to be yet, but still I am very curious about gmaps and cliffs. Needless to say, gmaps and hills is done easily. By cliffs I mean no blending with the surround.
I was thinking if cliffs are not added to gmaps yet, add some nifty keyboard+mouse deal. Currently if you hold CTRL+click on the gmap node dealio and move it up and down, it will stay a whole number. So, add another command like SHIFT+click on the gmap node dealio and rather then creating a hill, the entire square or area goes straight up and stay flat, actually creating a block looking thing. Obviously it could get more complex then that....but I think you get my idea and what I need to do. Only hills just doesn't cut it. Currently you can make it seem like there is a cliff but it is a rather bad effect without real support and actual changes in the z axis for terrain. |
The setshape2 command lets you turn an area into cliff (jumping) tiles, if that's what you mean..
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I have been nagging Stefan to add the capabilities for me to do something similar to this for a long time.
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I'm guessing the only way this will happen is by duplicating a node. As the nodes are all connected and we need one for the top height, and one for the lower height of the cliff. By adding another node, it will change the vertical and horizontal counts of nodes in a .nw file.
So the rendering in the Graal engine may be screwed around a bit. Another take on Polo's reply I just noticed. |
So judging by the replies, it isn't currently possible? Oh well, it is some what easy to create the illusion of cliffs anyway....I just wanted more direct support.
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