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Assistance with tiledef
We on Delteria are currently working on a new overworld, and with that comes the (kinda) new map format GMAP and a new tileset, in the (kinda) new format. However, the tileset will not load correctly. The attachment shows what happens.
The exact code that is in the screenshot is this: NPC Code: It comes up as the incorrect tile, though. The tile acts like a sitting tile, however, it is not the water tile that I placed there. Am I simply being dumb, and the levelgen doesn't work with Tier 2 tilesets? Or should I use the terrain generator? It doesn't seem to support the nice color-map features that the levelgen does. If it helps, we are using a GMAP. I tried using a map.txt map, but that did not work either. Thanks for your help. |
You didn't attach the image.
And is the tileset indexed? or still RGB. |
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The tileset is in indexed color, although I don't think it would make a difference... its reading the wrong tile. EDIT Another staff member has completed the same overworld but by hand, so we will use that instead. It seems that the levelgen doesn't work with the new tilesets, since they're custom dimensions (as far as where the default tiles are) so thanks for the help guys, but it seems its an unfixable problem. :) No biggie though, we'll do it manually. |
Is the tileset in pics1 format, or is it in the new format?
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Change the 1 to a 0. If you're using a new tileset say one from Era you would use the index 1. If you're using the Graal Kingdoms you'd use the index 5 and 0 is pics1.png.
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Well...Try using addtiledef2
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I think it says in an edit of one of his posts that his problem was solved, as the gmap generators only generate gmaps for type 0, and so cliffs etc would appear scrambled when the new format (1) is in use.
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