![]() |
New/Old Gralats
Does anyone remember the old gralats? You know, the ones that would just "disapear" after a while?
Well, I figured that if I get rid of the class "gralats" maybe they would work again. I figured wrong (ovbiously) now they just disapear as soon as I lay it. Anyone know how to make the old gralats work again? |
if you drop gralats on GMAP I think the disappear instantly.
|
Their is no gmap I am using.
|
Quote:
|
Quote:
|
Quote:
|
Remake the class. Make it so that there is a timeout. On timeout, destroy.
|
if (created) timeout = 0.1;
if (timeout) { destroy; timeout = 0.1; } err? couldn't you just do if (created) destroy; and: that wouldn't make the old gralats appear? |
He means you need to make a new gralat system.
While in the gralat system, put a timeout to like 30. In the timeout put destroy; If the gralat is still there without anyone touching it will be destroyed. If you put if (created) destroy; It wouldn't show the gralat on the level, hence you're destroying it before anything is laid. |
That still isn't the shiny old 1's :-(.
*Points at classic* but i think they rescripted |
yes
|
These new gralats r the worst ;o
|
| All times are GMT +2. The time now is 01:20 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.