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Gscript1 and Gscript2 needs new commands :P
Why dosnt Gscript1 or 2 have a comment like setstate zeon-state1.png; or something and it dosnt has setsprites zeon-sprites1.png; should u make that stefan spark or annyone? lol
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Anyway, it's redundant. If your server doesn't have scripters capable of reimplementing the GUI then it already has much bigger problems. Like the fact that it's managed by you |
Hm, I've always wanted that type of command aswell.
Though, you can easily just re-script the GUI/state. |
Just ask Malinko. He was doing it last night. >_<
Either way, these commands would promote laziness, reduce the likeliness that somebody will learn from creating a GUI using your method, and is a waste of time when again, you could script it. |
done
Yeah i know i scripted the state myself and now i need to figure out how to add custom sprites lol look at the pictures i need sprites added
[Attachments removed because they contain copyrighted material] |
That command could be added yes
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There is no real need for it to be added though. All of that stuff can easily be rescripted.
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No one is saying that it cant be rescripted. It would just save time, and it would be easier. |
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If you wanted the GUI state the same as "default" but with a different look, this would be good.
It would be a poor use of time to script a GUI to simply mimmick the built in GUI with different images. |
Not everything can be replaced so easily, e.g. the swamp sprites from sprite.png that are displayed when you are on special tiles - possible to script but requires several scripts.
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Just a guess, though I am sure that should work. Also, thankyou for the name change stefan. |
We need a way to set and access weapon attributes easier :O
like being able to put //#ATTR<name> <value> Would be accessable by weapons[index].attr.<name> |
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shared.a = value; weapons[index].shared.a == value; |
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