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There should be an "everyone team ups" planet
Like this, You and other players are at a world filled with enemy NPCs. They all have random Guns, and You have to keep killing them until the timer runs out, When someone dies, they get transported to the dropship and cant be transported back. Now Anyway, the more enemies everyone kills, the more exp and Money everyone gets.
Now anyway, to stop campers, you have to kill one enemy per 1 minute. If you dont, you lose 10 health every 5 seconds, and Medpacks and Medic things will not work on that player. They will have to kill an enemy before they die. The enemies will keep spawning until the timer runs out, and at the end, the number of players. |
That's pretty interesting. Here's something I'd like to add. Somewhat of a tactical map, humans vs. enemies. It'd be turn based, something like 5 human commanders, 5 NPC commanders. Each commander gets a faction of players (and of course, the commanders could be changed via people in the game.) Then the teams would travel with their commanders, killing anyone in the way. Also, the commanders would be selected automatically by the people who have the most EXP on the team, and the commanders would always be the same for the enemy team.
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I've mentioned this idea 3+ times... Basicly where we walk around a huge world including a jungle, wasteland, and destroyed city while killing NPC Monsters.
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I'm suggesting Zone actually has an area where tactics matter, because currently, some random defender jetpacks to base 1 (Iricia) and kills everyone and is like "LOL MEDIC 2 B1 B4 I DIE KK". No tactics, nothing like a military operation
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