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New Functions?
onplayerlogout for NPC-Control.
triggeraction to all players clientside (insecure, but none-the-less, useful. Such as Chat Messages instead of using the server's CPU for that.) public variables accessible by other characters: VChp := findplayer("Velox Cruentus").clientr.hp; OTHER: Stop the crashing when going between servers (with GUI). Hrm... makevar("Items." @ number) works when the Items database NPC was created after the last server reset. If I reset the server, the strings are inaccessible by the top example untill I reset the NPC itself. Other things useful? I don't know... Put more in here when you find things? loadlevels(str, int); -- ? That doesn't work serverside, yet it's in Docu. |
Also... In G3, when you download images, it puts them in catagories under "levels". It is nice and practical, but it's pretty bothersome when working with other things. Think you could put it so it goes like: "levels/webgifs/era/era_x.png"? It would be a lot more tidy.
EDIT: requestfiledeletion requestfilerename requestfilemove -- Fix those? |
What is wrong with them / what are you trying to use them for?
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Image Rotations would be nice as well.
What's wrong: They don't work at all. They seem to just carry a placeholder, but there is no functions attached. loadlines doesn't load images... (I was trying to rename some files on the computer) |
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Because I tried to rename the files clientside ;P
There should be a rename option somewhere! And this thread is kinda my little scratch book for little quirks in my systems. |
So now we can double post???
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What would be the best function Gscript could add, since I hate having to write it out every time, would be the distance formula!
((x1-x2)^2 + (y1-y2)^2)^(1/2) this can get very ugly. I mean, right now you have all of these parenthesis and powers already, now the trouble comes when the variable names get bigger. dist(x1,x2,y1,y2) or dist(x1,x2,y1,y2,z1,z2) would be nice... just more organized that way. I mean, there's already getangle and such, why not distance? What else would be nice? acceleration, radius (for rotation), and rotational acceleration for the move function. |
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NPC Code:function dist(x1, y1, x2, y2) |
Distance Formula? Like in Algebra/Geometry class?
http://www.purplemath.com/modules/xyplane/dist07a.gif Hmm I need to learn to script...I have a basic understanding of mathematics and stuff...I think I will look over the files in my Graal folder to see the scripting stuff. |
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Wnyway, what I am now wondering: What did scripters who used return before it actually returned a value use it for? |
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Averages Distance Trigonometry Summations and their Properties (ex. using (-1)^n to alternate +/-, 2n-1 to create an odd number, factorials, etc.). A for loop is often used for summation. Position -> Velocity -> Acceleration (Physics/Calculus) Vectors Relative Position, and lots of other stuff. |
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