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To respond to both of you, my main point is basically just saying that even after adjusting for the different commands, well, 5/10 is less than 5/6.
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in GS2, the commands aren't so much different.
Basically it's the same thing only everything is in function format(which is good because that will make scripts run smoother and faster). For example: hide; is now hide(); something like: tokenize #c; is now tokenize(#c); there are differences with setplayer prop and setcharprop though: setplayerprop #c,bla; would now be player.chat=bla; or player.#c=bla; (if I'm not mistaken) |
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Second, considering the lack of explanation in the documents, it would so take a while to learn some of the new things, like gui scripts and such (took me a couple hours and MANY examples to make most of the connections necessary, and i usually learn commands quickly, though this may have been due to lack of documentation), and I'm sure there are many more. Thusly, my comparison did so have value. |
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How does that make me look like a hypocrite? Quote:
I didn't even say anything about my own abilities in the text that you quoted. Quote:
Your post was phrased as a disagreement (or at least a continuation thereof). Why would you disagree if you had nothing to add? |
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And at this point, i do not think we can get much more out of this argument, would you not agree? |
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Aside from anything else, your definition of directed bias was recursive! How could it possibly be meaningful? Quote:
"No, it means to treat x in any way that is different than if there was no bias towards x" Were. "Your previous negative feelings, that is, thinking (and I admit sometimes I am) an arrogant person" 'thinking an arrogant person'? Nonsensical. "your fault, not that of my arrogance" Arrogance is a fault. It doesn't have faults. |
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but to counter: "Do you think you know more about the language than me?" Do you think that you... Quote:
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"But the assumption that I did anything stupid is born from arrogance." This can have the same type of "misunderstanding" as the example you gave (if arrogance doesn't have faults, it doesn't give birth either) |
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"Saying ___ you have a bias towards something" "I will point out any like errors ___ you've made" "i do not think ___ we can get much more out of this argument" Quote:
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[quote Huh? How is that the same? You referred to faults possessed by arrogance, while I merely referred to the fault that is arrogance.[/quote] I wasn't saying arrogance would have faults, i was saying it would cause them (or rather that it didn't). My interpretation of yours is the same type of flaw in finding a mistake, and unimportant anyway. Quote:
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lol, you two went from debating scripting language to who is better at grammar
Anyway, moved to Graal main forum, apologies.... |
That's how our arguments almost always work.
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stringname.tokenize(); The delimiters (or whatever they're called) would be the function parameters. For example: player.chat.tokenize(","); And for the other thing, it would be: #c = "bla"; Anytime you're entering text directly into a script you need to use quotes :o or else it will identify what you type as the name of a var/string. player.chat = "Blah"; would return: Blah whereas: player.chat = Blah; would return: 0 The new engine makes using addstring,removestring, and stuff like that useless, since you can just use, stringname.add(params), etc. |
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