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Graal3.exe not working for me
I am not sure if this is the right place to put this thread but stefan told me to put this in:
//-------------------------- 2/20/2005 -- 00:12:58 ----- Processor Init: Intel Pentium 4, ~1.65 Ghz (timed at roughly 1.64 Ghz) FPU detected MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions Input Init: keyboard0 input device created. mouse0 input device created. DirectInput enabled. Scanning folder structure of C:/graal2001/... Done. Engine initialized... --------- Initializing Graal 3D --------- Compiling clientprefs3D.cs... Video Init: Accelerated OpenGL display device detected. Accelerated D3D device detected. Voodoo 2 display device not detected. Activating the OpenGL display device... Activating the OpenGL display device... Setting screen mode to 640x480x32 (w)... Creating a new window... Acquiring a new device context... Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context... Making the new rendering context current... OpenGL driver information: Vendor: ATI Technologies Inc. Renderer: RADEON 9550 x86/SSE2 Version: 1.5.4458 WinXP Release OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 8) EXT_compiled_vertex_array EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropic (Max anisotropy: 16.000000) WGL_EXT_swap_control EXT_stencil_wrap ARB_vertex_blend OpenGL Init: Disabled Extensions EXT_paletted_texture NV_vertex_array_range 3DFX_texture_compression_FXT1 EXT_stencil_two_side NV_depth_clamp EXT_depth_bounds_test NPatch tessellation Unable to load bitmap for control --------- Initializing Graal 3D --------- Compiling clientprefs3D.cs... Graal3D activated! Binding server port to default IP UDP initialized on port 2138 Adding a pending connection Sending Connect challenge Request Connecting to the game server... Done. Got Connect challenge Response Sending Connect Request Connection established 4427 Mapping string: ServerMessage to index: 0 Mapping string: MsgConnectionError to index: 1 Unable to find function onServerMessage Mapping string: MissionStartPhase1 to index: 2 *** New Mission: *** Phase 1: Download Datablocks & Targets Disconnection reason: You need to register an account. Warning: shape bomy_dice1.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape bomy_dice10.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape bomy_dice11.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape bomy_dice2.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape bomy_dice3.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape bomy_dice4.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape bomy_dice5.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape bomy_dice6.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape bomy_dice7.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape bomy_dice8.dts collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape bomy_dice9.dts collision detail 0 (Collision-1) bounds exceed that of shape. Unable to find object: 'HudMessageVector' attempting to call function 'clear' Issuing Disconnect packet. keyboard0 input device created. mouse0 input device created. --------- Initializing Graal 3D --------- Compiling clientprefs3D.cs... Warning, overwriting material properties for: sand.jpg Warning, overwriting material properties for: grass.jpg Warning, overwriting material properties for: patchy.jpg Warning, overwriting material properties for: cobbles.png Warning, overwriting material properties for: terrain_desert1.jpg Warning, overwriting material properties for: terrain_desert2.jpg Warning, overwriting material properties for: terrain_snow1.jpg Warning, overwriting material properties for: terrain_snow2.jpg Warning, overwriting material properties for: terrain_snow3.jpg Graal3D activated! Binding server port to default IP UDP initialized on port 2141 Adding a pending connection Sending Connect challenge Request Connecting to the game server... Done. Got Connect challenge Response Sending Connect Request Disconnection reason: You need to register an account. Unable to find object: 'HudMessageVector' attempting to call function 'clear' --------- Initializing Graal 3D --------- Compiling clientprefs3D.cs... Warning, overwriting material properties for: sand.jpg Warning, overwriting material properties for: grass.jpg Warning, overwriting material properties for: patchy.jpg Warning, overwriting material properties for: cobbles.png Warning, overwriting material properties for: terrain_desert1.jpg Warning, overwriting material properties for: terrain_desert2.jpg Warning, overwriting material properties for: terrain_snow1.jpg Warning, overwriting material properties for: terrain_snow2.jpg Warning, overwriting material properties for: terrain_snow3.jpg Graal3D activated! Binding server port to default IP UDP initialized on port 2144 Adding a pending connection Sending Connect challenge Request Connecting to the game server... Done. Got Connect challenge Response Sending Connect Request Unable to find object: 'HudMessageVector' attempting to call function 'clear' Exporting client prefs Shutting down the OpenGL display device... Making the GL rendering context not current... Deleting the GL rendering context... Releasing the device context... |
How does Graal3 not work for you? Does it not load, or crash on loading, or crash ramdomly during playing? The more info you can give will always help :-P
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