Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   PlayerWorlds Main Forum (https://forums.graalonline.com/forums/forumdisplay.php?f=15)
-   -   Tileset question (https://forums.graalonline.com/forums/showthread.php?t=57675)

SSS 02-17-2005 08:59 AM

Tileset question
 
Hi I was wondering if there was a way to have tilesets with more then 256 colors.
Anyone know if this is possible?

HoudiniMan 02-17-2005 11:38 AM

Make it using a program that supports 24 bit PNG?

Doahh_p2p 02-17-2005 04:05 PM

Quote:

Originally Posted by HoudiniMan
Make it using a program that supports 24 bit PNG?

AKA Paint

maximus_asinus 02-17-2005 04:44 PM

I am sure I seen an option for 24 Bit .png files in Photoshop Elements.
And not to be a backseat MOD but shouldn't this be in the graphics section?

syltburk 02-17-2005 05:05 PM

Bananas is that you? What name does your server have then?

TESTRETIS 02-17-2005 10:23 PM

Quote:

Originally Posted by syltburk
Bananas is that you? What name does your server have then?

Yep, tha'd be Nanas.

bef 02-22-2005 03:07 AM

gotta love the nanas

Enerith 02-28-2005 07:29 AM

Don't kill your players with high file sizes :)
The best way is to create a blank template for a tileset, maybe throwing some basics while keeping it under 256 colors, then optimize it for size (with adobe or something similar).
After that, you can create tileset addons, max your colors to 256 for each one and optimize it again, then just use addtiledef2 to addon to your set. Saves some major size by reducing color information per file. Be sure you don't overlap addons with that method though, it'll put you in a bind. Any questions, find me on Atrius.

Edit: I failed to mention this also keeps it open for more tiles, because you can replace certain parts by naming the addon with a different prefix. :)


All times are GMT +2. The time now is 02:43 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.