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Tile Editor Scripts
I would like to know what people have seen for tile editor scripts and what they think is the best one they've seen. Reason for this is that I made one and I want to know how much I can brag.
The only problem I really had that I didn't try to overcome was the transparency thing in the pics1.png. I didn't know that more than just #000000 and #ffffff could be transparent (I tried a showpoly of #ffffff behind it) so I just figured it was functional enough since finding a solution to that would add a lot more bulk to the script than necessary. I actually did script a small fix to the 1024th pixel bug, however. I had to institute it twice. |
It's often better to let your script brag for itself then to post such a thead.
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Lance, to be honest, I'd want to ask Master Storm (manager of classic) before I post my script. It's well rounded and I wouldn't know if he'd want to keep it for Classic or if he'd want everyone to see it.
It's mouse controlled. You can move and resize the window that it's in. You can scroll through the entire tileset. The scroll and resize coords round to fit tiles. You select multiple tiles by dragging the mouse. The first tile you clicked on is always in your selection. The tiles while laying are on layer 0. The only thing it really lacks is bucketfill, copy and paste. and I'd rather have those in a different script anyway, maybe one that uses predefined objects. If you come to Classic and get a chance to go to gctilechangerb.nw you would be able to see it. So, Lance, do you care to discuss the transparency issue or was your entire goal...? Anyways, thanks for the posting advice *cough* gotta get to school now! |
Sounds interesting, I will check it :)
You shouldn't use pics1.png though, Graal only reads its pixels into a buffer but doesn't use the alpha or transparency values, it's not creating a texture for it either. So it would be better to use several separated tiles images may be, although for v3.1 I also plan to add a command for drawing tiles (including the addtiledef things) into a drawing panel. |
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Let me tell you that it's quite a bit easier to use one image, but just not as dynamic. Now that I think about it, you could probably use the tile selector concepts from me in the default editor. Graal's tile selector can be at zero width or height or both. I wanted to evade that, so I just made it so that there's always at least one square selected, which would be the square first clicked on. I had to change the initial mousex,mousey saved values to do that though which scared me a little bit, but worked. In any other situation I'd probably make new values. |
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This is a bit off-topic, but oh well, it's Massokre's thread, so it's fine.
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