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Strafe
I am wondering if the strafing should be made easier. Right now you need to press the Shift key to strafe, but somehow I am pressing that key 90% of the time. May be it should also strafe when you keep S or D pressed, while rapid continuous fire ?
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Steal Era's strafe system. I think Chrisz did a good job in that one.
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You could always log on and find out >_> (I don't play Era so I can't tell you)
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if u watch this way -> and u press 1 he will watch the hole time this was -> then u press 1 again and the strafe is over |
Ah with the key you are enabling/disabling strafe, instead of holding the strafe key pressed ?
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I like my idea of automatically strafing if you keep the weapon keys (S or D) pressed. Still allow strafe with Shift, but also strafe if you keep the fire key pressed, for people that have problems/are too lazy to hold several keys pressed at once. |
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If you start shooting the weapon, you should strafe against the direction you are facing.. So, I mean: strafe ^ me -- shooting > strafe v p.s., off topic here... i sent you and unix the contract for the music job on graal... did it already start, or do I wait until someone talks to me about it? :) |
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I think your idea is better, Stefan. It would be easier to control, I think so.
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Mouse aiming! Holding the right mouse button enables strafing! >:O
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I think we can enable the strafe-while-firing and additionally a key for lock/unlock strafe for people who like the era way of strafing (key "1" ?) |
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But I guess that'd be a pretty drastic change at this stage in Zone's development. As another option, you could make a key to tell it to lock onto a particular player (or auto-lock to the nearest player?), so the character automatically faces him? |
You could just use the "0/Ins" on the numpad.
As simple as moving your pinky finger across and holding it down. I also like Kai's idea of locking onto a particular player. Then by pressing left or right you circle the selected player and by pressing up or down you move further away or closer to the selected player. That would work very nice. But then I guess it comes to the fact of firing. You would need to change the shoot to shoot towards the selected player instead of just shooting in the direction you are facing (playerdir). |
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I like kaimetsu's mouse strafe idea. It at least makes sense to add that as a way to strafe in addition to the other ways considering you can already use the mouse to move and fire (I think).
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Well I use the mouse to move because alot of times its alot easier for me to run with it..
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Make left click for walking, and holding right click to strafe. I tried firing with the mouse in-game and it didnt work (I may have done it wrong tho), and plus you can use S/D to fire with your left hand while at the same time using the right hand for moving and strafing.
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WSAD controls movement. Only WSAD. W makes you go up, A makes you go left, etc. Left mouse button tells the character to shoot toward the mouse pointer. While it is depressed, he will also be facing that direction. Holding the right mouse button makes the character look toward the mouse pointer, but not fire. Also does other assorted stuff like pressing buttons or selecting players (for homing weapons, etc). Keys near WSAD (Q, E, Shift, Space, etc) let the player do stuff like selecting weapons, reloading or sprinting (double-pressing the direction key is too clumsy). |
How about you make Zone3D so we dont have to worry about this ;)?
I kid, but it would be pretty cool. I like Kai's idea. |
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You do know that you can use the mouse to walk/run right now, right? I was just saying use the extra button to strafe. |
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Heck...Stefan why dont you make control setting options in-game so everybody can be pleased at once? |
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