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if (keypressed) { ...
Ok, I know that this works 0-10 with up, left, down, right, S, A, D, M, tab, Q, P.
NPC Code: However, I was wondering if there was a method that would detect keys other than those stated above, such as the numberpad, insert, home, end, delete, and other letters, etc. If anyone could volunteer their knowledge and experiences with this, I would appreciate it. :) |
NPC Code: That's the lazy way, and there are many better ways of putting it together, but I forget them right now. (Some people are obsess with the keycode function, I just say screw it)) |
Quote:
I also had a question about strings, what command updates a string to a new value? Maybe I am blind, but I seriously do not see one. I used setstring to create the string, this is correct, right? And to change it? I really appreciate the help, thanks again. :) |
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Dark, how dare you show off the winkie gang in your signature but not use the normal yellowish one ? I DEMAND A RECOUNT.
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if (keypressed){
setplayerprop #c, #p(0) #p(1) #p(2); } One of them should tell which key it is. |
#p(0) is the ascii of the key. #p(1) is the human-readable form.
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Its all in the newfeatures*.txt
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