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-   -   Classic got a NPC server! (https://forums.graalonline.com/forums/showthread.php?t=56904)

LogicBot 01-06-2005 09:55 PM

Classic got a NPC server!
 
wewt! ^^

About time you guys got one.

Nappa 01-06-2005 10:18 PM

Have we suffered a new ice age ? Dear god man!

Eagle 01-06-2005 10:19 PM

How long have you guys been waiting for one now? Had to be a couple years.. >_<

ETD 01-06-2005 10:23 PM

I think I saw a pig fly by my window
o.o

TESTRETIS 01-06-2005 10:29 PM

Boo, now I can't use artmoney anymore ;P

Eagle 01-06-2005 11:06 PM

Quote:

Originally Posted by ETD
I think I saw a pig fly by my window
o.o

I could of sworn I saw some too..

WanDaMan 01-06-2005 11:21 PM

:eek: Congrats ;)

Malinko 01-06-2005 11:40 PM

Yay, now Classic can develop more!

Nappa 01-06-2005 11:41 PM

Actually, Classic just added in a very very crappy fighting system. I am dissapointed.

Unpredlctable 01-07-2005 12:18 AM

Yah, it was a bit of a let down... it'll probably take some getting used to with this new pk'ing system. Or maybe, change it back? But who knows? *hint hint*

Sky 01-07-2005 12:48 AM

thats cool... ^^

Skyld 01-07-2005 01:04 AM

Apparently, it does not live up to what one would think. I do not know yet myself.

superb 01-07-2005 01:14 AM

It's like bugged to all hell mwahaha

oh well

Curt1zzle 01-07-2005 01:16 AM

It seems the entire world would basically have to be rescripted, wouldn't it?

(Quests, getting weapons, etc...)

Seems like a lot of work was needed. :o

Unpredlctable 01-07-2005 01:39 AM

Yeah, Master Storm got the levels which are up now rescripted to coordinate with the NPC Server and all.
Classic is not completely done. Though, I wish, they would've still kept Graal the Adventure so we can go there till it's all done.
But in the end it's kind of silly to release Classic dev now when it's not even done, ya know.

LogicBot 01-07-2005 02:25 AM

you'd think that they would have done this in debug before hand.

At least they have a server now though. ^^

Galdor 01-07-2005 02:43 AM

new classic rocks! it feel more like the old... old classic. =)))))
and finaly we got the name back... graal the adventure?...pfft no ty.

Polo 01-07-2005 02:45 AM

On monday old server support gets disable. so i either released or classic goes hidden for 2 months... take your pick?

bugs will slowly be ironed out

Crono 01-07-2005 02:48 AM

good god finally. the server will still suck though :(

LogicBot 01-07-2005 03:29 AM

Quote:

Originally Posted by Gerami
good god finally. the server will still suck though :(

dhsadhasgdjs?

Classic 0wns...and I didn't know they took down debug. Shame. :\

Goboom 01-07-2005 04:36 AM

Quote:

Originally Posted by LogicBot
wewt! ^^

About time you guys got one.

The devil just called and told me that HELL FROZE OVER! :)
Now we have to wait for the Detroit Lions to win the Super Bowl...-_-

Crono 01-07-2005 04:49 AM

Quote:

Originally Posted by LogicBot
dhsadhasgdjs?

Classic 0wns...and I didn't know they took down debug. Shame. :\

It's been dead for 2 years...or so I see it. Maybe others say it's been "asleep" for 2 years...

TESTRETIS 01-07-2005 05:56 AM

Mmm....*waits anxiously for everything to be fixed*

When I worked at ClassicDev when Kat was around, it was a big mess.

Emily_Cruddas 01-07-2005 04:53 PM

I'll use classic more once again, i got hooked when it was free at the time, only MoD fort and Sylphia fort were up (babord/destiny/kulls/and floydian forts were not made) and i think the new PK rating system is much less confusing anyway, as for any bugs a few sounds are not re-added yet such as the sound of scattered bush leaves after being tossed, it's just sad reading folks moan and groan this fast, the server was just reset for gosh sake, i think this is the very first time for classic.



As for most other servers out there, i wish folks would not try to make them, sure you may have skills and being a manager to your own PW would help build on those skills, but if your playerworld is failing just have it deleted, just finding a new manager gets even harder because folks don't want to lose that playerworld, just try to work on ONE PW and make different sections that can be developed by the MANY skilled workers floating here and there!

GoZelda 01-07-2005 11:27 PM

Ugh this sucks. I can't cut 5/6 of all bushes x_x

Polo 01-08-2005 02:21 PM

The simple fact is, Classic was no longer classic, and somthing had to be done. Some stuff is slightly different, such as the hit detection, but it doesn't take long to get used to, and there was no other way I could do it. Thanks emily for pointing out the missing sound btw, i'll fix that when I get back to my halls.

HoudiniMan 01-08-2005 10:30 PM

I have to admit the idea of Classic using a "non default" system for fighting warps my memories of it... It seems like Classic should be a tribute to the past, but I haven't experienced it first hand so I'll have to give it a chance.

Polo 01-09-2005 01:53 AM

Quote:

Originally Posted by HoudiniMan
I have to admit the idea of Classic using a "non default" system for fighting warps my memories of it... It seems like Classic should be a tribute to the past, but I haven't experienced it first hand so I'll have to give it a chance.

Its exactly the same but using serverside hit detection.

syltburk 01-09-2005 04:11 PM

I guess the ventrue newbs won =/

Crono 01-09-2005 04:46 PM

They need a true classic server, one that uses the old tile set and such. That way we can all remember how graal has evolved.

Shaun 01-09-2005 05:38 PM

A true classic server would be flirting with Nintendo's legal team.

Minoc 01-10-2005 06:37 PM

Quote:

Originally Posted by Gerami
They need a true classic server, one that uses the old tile set and such. That way we can all remember how graal has evolved.

I've had plans, but a massive team is required to convert the old scripts.

MasterNuke 01-28-2005 09:57 AM

I disagree with all of you.
I don't know about all you crazy people, but Classic is now beyond horrible. As an oldbie, Classic is now unplayable to me and will -never- be close to the Classic I played as long as you try to push this npc-server/serverside stuff. Movement is sluggish and jerky, doing simple things lags, animations and sounds are not the same. Arrows and bombs are awful. Etc etc.

Graal: The Adventure was just fine. In fact, it was better off. Why ruin something that was polished and smoothened? Why was it necessary to obliterate it all and try to create this? Is this really worth it to have an NPC-Server? If it wasn't "classic" enough... why didn't you just stop calling it "classic"?

Please explain.

Polo 01-28-2005 01:06 PM

Quote:

Originally Posted by MasterNuke
I disagree with all of you.

Each to thier own opinion then.

Quote:

Originally Posted by MasterNuke
Classic is now beyond horrible.

Each to thier own opinion then (again).

Quote:

Originally Posted by MasterNuke
As an oldbie, Classic is now unplayable to me and will -never- be close to the Classic I played as long as you try to push this npc-server/serverside stuff.

You probably played a different Classic to the one I was playing then.

Quote:

Originally Posted by MasterNuke
Movement is sluggish and jerky

This is just plainly wrong. You must be experincing an isolated problem.

Quote:

Originally Posted by MasterNuke
doing simple things lags

Again this is just simply not true. Infact, without all the weapons in your inventory and stuff, its actually less laggy than before.

Quote:

Originally Posted by MasterNuke
animations and sounds are not the same

Well considering I used that gani set from GTA, and just renamed them all to have classic_ on the front, I'm surprised that they appear different. As for the sounds, well these were contained in the gani's already, so again, I have no idea how they would have changed. Please provide a specific example where my miraculous renaming of files caused them to change.

Quote:

Originally Posted by MasterNuke
Arrows and bombs are awful.

Ummm.. They are like the same.. To be fair, bombs and arrows never were the most spectacular of tools.

Quote:

Originally Posted by MasterNuke
Graal: The Adventure was just fine.

Quests and items which did not work is 'fine'?

Quote:

Originally Posted by MasterNuke
In fact, it was better off.

Each to thier own opinion, yet again.

Quote:

Originally Posted by MasterNuke
Why ruin something that was polished and smoothened?

It was about as smooth as sandpaper, and full of bugs. Clearly our interpretations of quality differ somewhat.

Quote:

Originally Posted by MasterNuke
Why was it necessary to obliterate it all

Because Classic Server support was dropped by GServer with the most recent updates to the client. Therefore we had to create an NPC Server version of Classic. The bugs inherent in the existing GTA were such that to try and convert it all was simply impossible, hence we started afresh.

Quote:

Originally Posted by MasterNuke
Is this really worth it to have an NPC-Server?

Unless you wanted Classic to just stop existing, we had to make it NPC Server ready.

Quote:

Originally Posted by MasterNuke
If it wasn't "classic" enough... why didn't you just stop calling it "classic"?

Because that would defy the whole meaning of the server.




Does that explain it enough for you?
Please stop criticizing my work unless you have something constructive to say.

Doahh_p2p 01-28-2005 05:28 PM

Quote:

Originally Posted by MasterNuke
I disagree with all of you.
I don't know about all you crazy people, but Classic is now beyond horrible. As an oldbie, Classic is now unplayable to me and will -never- be close to the Classic I played as long as you try to push this npc-server/serverside stuff. Movement is sluggish and jerky, doing simple things lags, animations and sounds are not the same. Arrows and bombs are awful. Etc etc.

Graal: The Adventure was just fine. In fact, it was better off. Why ruin something that was polished and smoothened? Why was it necessary to obliterate it all and try to create this? Is this really worth it to have an NPC-Server? If it wasn't "classic" enough... why didn't you just stop calling it "classic"?

Please explain.

You said it for me =)

MasterNuke 01-28-2005 08:22 PM

Quote:

Originally Posted by Polo
-All that individual sentence quoting stuff-

Sorry, I was in a nasty mood when I wrote that. Was not informed that they junked the support for it. Tis a shame... anyway... When you play Classic now... can you feel the difference? If you can, please fine tune the movement a bit.

-Bugs already found- (Yea... fine... I'll be constructive)
When you kill a player... the victim's AP is dropping instead of the killer.
Items(like arrows and bombs) fall too slowly and don't make a ding sound when you pick them up.
Arrows not being blocked by shields if that is intended... could be a major problem in doing quests. In fact... didn't they used to go through walls?

Not sure about this one... might just be my keyboard... but if you hold 'up' and 'down' and then hold down 'right' and then 'left' and let go of 'right' it makes you walk right....

Warp ring used to make 3 "clicks" before warping... right now it's only doing one.

If you press D when you're in the Q menu... it selects AND fires the weapon. Not sure if this is intended.

Can't stop rupees/arrows/bombs/hearts anymore :(

Can't pick up signs and throw them.

Used to be able to get through tight spaces with diagonal movement. Can't now :( Have to walk straight.

The "laying down bomb" sound when laying down bombs is absent.

When bomb explodes... a shadow is there for a brief moment. Intended?

The delay when laying down bombs... where did that come from?

Can't pick up bombs to throw them.

When other players cut bushes... it doesn't show up.

This should be fixed after the AP bug is fixed... 100ap players are taking damage from swords.

Cliff jumping is a bit too senstitive... same with pushing.

Can't cut grass.

On "ammo" items again... the time between it starts blinking and disappears is rather short. Kinda defeats the purpose of it blinking.

Gold and red rupees should -never- drop from bushes/grass...

Polo 01-28-2005 09:37 PM

When you posted before it also put me in a foul mood, hence the Kai-esque post. This is much better, I can now answer about each of the things you have reported.

Quote:

Originally Posted by MasterNuke
When you kill a player... the victim's AP is dropping instead of the killer.

Due to popular request, AP was removed, but as some people still wanted some kind of back name type thing, I made somthing called PK Rating. Its basically and estimation from 0 to 100 of how well you are currently performing at PK, and your nick changes colour to reflect this.

Quote:

Originally Posted by MasterNuke
Items(like arrows and bombs) fall too slowly and don't make a ding sound when you pick them up.

I was not aware of this. I will time it against the offline mode tommorow to get it exactly right, and will add the ding as you request :). I also need to change the detection region slightly too ;).

Quote:

Originally Posted by MasterNuke
Arrows not being blocked by shields if that is intended... could be a major problem in doing quests. In fact... didn't they used to go through walls?

We are using projectiles (shoot) for the arrows at the moment as they work the best on serverside. Unfortunately they do not work exactly the same as the old arrows, though I can probably add the blocking for when you are facing the arrow.

Quote:

Originally Posted by MasterNuke
Not sure about this one... might just be my keyboard... but if you hold 'up' and 'down' and then hold down 'right' and then 'left' and let go of 'right' it makes you walk right....

I cant really check this one out, as if you hold all four cursor keys on my keyboard the computer beeps. I think it is probably your keyboard, but I will check the movement code tommorow.

Quote:

Originally Posted by MasterNuke
Warp ring used to make 3 "clicks" before warping... right now it's only doing one.

I dont play with sound so I was unaware of this. I can change it tommorow.

Quote:

Originally Posted by MasterNuke
If you press D when you're in the Q menu... it selects AND fires the weapon. Not sure if this is intended.

I had not noticed or even considered this, I will try and make a fix over the weekend.

Quote:

Originally Posted by MasterNuke
Can't stop rupees/arrows/bombs/hearts anymore :(

I dont understand what you mean by this? Can you rephrase or somthing.

Quote:

Originally Posted by MasterNuke
Can't pick up signs and throw them.

I was already aware of this, but reluctant to fix before. I'll do it over the weekend, but it may take a while to update all the levels.

Quote:

Originally Posted by MasterNuke
Used to be able to get through tight spaces with diagonal movement. Can't now :( Have to walk straight.

The movement is a lot more accurate with wall checking now, and thats why this happens. Its not really viable to implement a fix, although I'm planning a major movement tweak sometime soon, which may fix this. Sorry :(.

Quote:

Originally Posted by MasterNuke
The "laying down bomb" sound when laying down bombs is absent.

Again, I dont play with sound so I was unaware, I will fix this tommorow.

Quote:

Originally Posted by MasterNuke
When bomb explodes... a shadow is there for a brief moment. Intended?

GrowlZ made the bombs and thier ganis, I will remove the sadow tommorow.

Quote:

Originally Posted by MasterNuke
The delay when laying down bombs... where did that come from?

GrowlZ put it in when he made the bombs. I reduced the delay a lot this morning, although I'll probably remove it completely.

Quote:

Originally Posted by MasterNuke
Can't pick up bombs to throw them.

This is awkward to code I think? I'll ask GrowlZ to see if he can add it.

[QUOTE=MasterNuke]When other players cut bushes... it doesn't show up.[/QOUTE]
Th bushes pots and rocks (and signs when I do them) are all clientside as this reduces the lag (a lot). I can possibly make it so that they dissapear for everyone, but I'm not sure, I'll see.

Quote:

Originally Posted by MasterNuke
This should be fixed after the AP bug is fixed... 100ap players are taking damage from swords.

PK Ratings stuff... blaa blaa... see above. ;)

Quote:

Originally Posted by MasterNuke
Cliff jumping is a bit too senstitive... same with pushing.

When I did the movement I intentionally made it low to make movement more fluid. I'll raise it a little bit, as its a very easy fix for me to do.

Quote:

Originally Posted by MasterNuke
Can't cut grass.

The old sword gani was what makes grass get cut, but this also causes players to be hit by the old hit detection, which breaks thier movement and looks wierd. Sorry, but I dont think I can fix this :(.

Quote:

Originally Posted by MasterNuke
On "ammo" items again... the time between it starts blinking and disappears is rather short. Kinda defeats the purpose of it blinking.

I'll sort this when I check all the timing stuff for them.

Quote:

Originally Posted by MasterNuke
Gold and red rupees should -never- drop from bushes/grass...

Hehe, my mistake :(


When people point out the errors like this it makes my job easier. I think its fair to say that you cannot expect someone to be able to perfectly emulate everything first time round, and thats why we need people to report even minor things.

Kaimetsu 01-28-2005 09:57 PM

Quote:

Originally Posted by Polo
When you posted before it also put me in a foul mood, hence the Kai-esque post

The what now?

Evil_Trunks 01-28-2005 10:11 PM

I believe he is referring to your style of debating/arguing where you quote each individual sentence and say why it is wrong.

Kaimetsu 01-28-2005 10:14 PM

Quote:

Originally Posted by Evil_Trunks
I believe he is referring to your style of debating/arguing where you quote each individual sentence and say why it is wrong.

But that isn't linked to foulness of mood :(


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