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-   -   GScript <-> GScript2 (https://forums.graalonline.com/forums/showthread.php?t=55859)

Andares 10-29-2004 08:38 PM

GScript <-> GScript2
 
I think that servers should be able to use both gscript and gscript2 on their server. Alot of the owners aren't going to want to rescript their entire systems, or stay using gscript alone. So why not make them backwards compatible or something? :)

Kaimetsu 10-29-2004 09:15 PM

GS2 is backwards-compatible. To my disapproval.

Slash-P2P 10-29-2004 09:17 PM

If I have to re-learn scripting, I'm gonna quit developing...

zell12 10-29-2004 10:38 PM

Re-learn scripting? It is pretty much the same...

Dach 10-29-2004 10:57 PM

You must have missed the memo. As Kai stated, it's already backwards compatible.

Quote:

Originally Posted by Kaimetsu
GS2 is backwards-compatible. To my disapproval.

Why is that? Are we losing functionality/efficiency from this? (I'm asking because I seriously don't know)

Slash-P2P 10-30-2004 03:02 AM

I know its backwards compatible but...I don't want to learn a bunc of new scripting commands to do certain things only GS2 allows.

Lance 10-30-2004 03:22 AM

Quote:

Originally Posted by Slash-P2P
I know its backwards compatible but...I don't want to learn a bunc of new scripting commands to do certain things only GS2 allows.

You do not wish to learn? How sad.

Slash-P2P 10-30-2004 03:35 AM

Quote:

Originally Posted by Lance
You do not wish to learn? How sad.

I don't wish to have to learn a whole script language over again :redface:

Maybe if I heard more about GScript2 I would be more interested in it...

Kaimetsu 10-30-2004 10:11 AM

Quote:

Originally Posted by Dach
Why is that?

Because nobody should be mixing GS1 with GS2. I would prefer to see a system where the language used is specified in some kind of directive at the top (like '//#GS1' or so).

Loriel 10-30-2004 10:39 AM

Quote:

Originally Posted by Slash-P2P
If I have to re-learn scripting, I'm gonna quit developing...

Good bye.
Old gscript is deprecated, playerworlds will not want to hire people who can only develop in an outdated language.

Admins 10-30-2004 12:11 PM

It's backwards compatible, you can mix old and new scripting language, you can do stuff like
player.chat = "hello " @ #a;
As long as your server wants to support Graal v2, you will need to keep the client-side scripts in old scripting though. The only thing that is not compatible with old scripting engine right now is the use of things like "this.x" which is a simple variable in old engine, while it is redirecting to the x position of the current object/npc in the new engine, will need to check what i can do about that.

LogicBot 10-30-2004 05:13 PM

I heard that GScript2 is supposed to be easier.

And quitting just because you don't want to learn the new scripts is just arogance.

Slash-P2P 10-30-2004 06:21 PM

Quote:

Originally Posted by Loriel
Good bye.
Old gscript is deprecated, playerworlds will not want to hire people who can only develop in an outdated language.

I'm not looking to work on someones server. I own my own server.

falco10291029 10-30-2004 06:47 PM

I'll probably learn some of it at least, but i'm not going to take the time to get as good at it as i am with good ol gscript1

Loriel 10-30-2004 07:29 PM

Which will be incredibly inferior to those that take full advantage of the great and dynamic strengths of object oriented NPCs!


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