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GScript <-> GScript2
I think that servers should be able to use both gscript and gscript2 on their server. Alot of the owners aren't going to want to rescript their entire systems, or stay using gscript alone. So why not make them backwards compatible or something? :)
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GS2 is backwards-compatible. To my disapproval.
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If I have to re-learn scripting, I'm gonna quit developing...
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Re-learn scripting? It is pretty much the same...
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You must have missed the memo. As Kai stated, it's already backwards compatible.
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I know its backwards compatible but...I don't want to learn a bunc of new scripting commands to do certain things only GS2 allows.
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Maybe if I heard more about GScript2 I would be more interested in it... |
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Old gscript is deprecated, playerworlds will not want to hire people who can only develop in an outdated language. |
It's backwards compatible, you can mix old and new scripting language, you can do stuff like
player.chat = "hello " @ #a; As long as your server wants to support Graal v2, you will need to keep the client-side scripts in old scripting though. The only thing that is not compatible with old scripting engine right now is the use of things like "this.x" which is a simple variable in old engine, while it is redirecting to the x position of the current object/npc in the new engine, will need to check what i can do about that. |
I heard that GScript2 is supposed to be easier.
And quitting just because you don't want to learn the new scripts is just arogance. |
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I'll probably learn some of it at least, but i'm not going to take the time to get as good at it as i am with good ol gscript1
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Which will be incredibly inferior to those that take full advantage of the great and dynamic strengths of object oriented NPCs!
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