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GSM 13? Is that the limitation?
GSM is the technology used on most of the newer cell phones. Because it's a compressable stream of data that can be transfered faster from unit to unit. However, I do believe that the Graal Voice system shouldn't be limited to GSM 13 but GSM 25 instead. Most of us now these days have 1.5 mb upload speeds and 3 mb download speeds. It would be a nice improvement in voice quality. But then again, you have dialup and slow DSL/Cable users with the 56k and 256k speeds that cannot handle that kind of data.
So my suggestion is, research the voice streaming technology of Yahoo/Paltalk and do a beta using that. Those types have higher quality, even with 28k modems. And add a little mic controls at the bottom of the game window where you can click the mic on (lock) without holding a button, because you all know, opening the game options after so many times can and will prevent the games normal funtion by causing a fault and eventually the program will stop responding. I do however, offer my help in this research. |
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Omfg, while your at it, add an on-board Satilate clock, Calendar, and Video Capiabilitys!!1!!11?1?1
1/1 1 Graal is laggy enough, screw that. |
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I got 1mbit download and 265kbit upload. |
My upload is 900kbit, so I'm close enough to be relevant and still gloat :D
My download is ~4mbit, so I'm more than a enough to qualify and still gloat! :D |
My download is 2mbit (245 kb to be exact) and I always upload at around 40KB/s
Microphone support was the most useless thing on Graal. |
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I use the gral mic sometimes.
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The Graal voice chat support uses client-to-client communication, so it doesn't slow down the server and is quite fast, although it will not work on all computers (because of firewalls or proxys) and uses as more bandwidth as more people are near you since it needs to send a voice packet to each player. The better way to do voice chat is to use a server which is receiving your voice, is mixing it and send back the voice stream to you. That way it would always take the same bandwidth (GSM would be 13kbit x 2) and it would work for everyone since the server is not behind a proxy. The only disadvantage of this is that it requires a server. Good would be that everyone could configure what bandwidth the incoming and outgoing streams take independently from the other players.
It's not the highest priority right now though to implement such a system. There are some interesting open source projects doing such things (e.g. gnomemeeting) which could be used. |
Erm. I have 750/128, upload speeds in the UK... suck (without paying 50-100 a month). 1.5Mb upload? pft, I wish :\
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Yes, kilobits.
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i download 2 kb a second and upload um..slower?
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