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Hey Stefan this might be a cool one
Make it where like u can press a certain button and it does an action ,other then just A,S,D,F,M,Q,P,up,down,right,left,
like the script could be if (keypressed(A)) {action here; } with like A,B,C,D,E,F,G,H,I,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z, Control,Shift and stuff like that :D Jman9912 [email protected]- |
He has to give a # to each key, that is the way it works now
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adding the ASCII codes would be nice =\
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if (newkeydown(1-26)) 1=A, 26=Z
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if (keydown(12))&&(15)&&(12)) {
message haha, funny; sleep 1.5; message; } |
also this should be added
the function
chr(ascii code) and #chr(ascii code) (for like messages and stuff) and it will give you the letter... it would be good for signs and stuff if you want to do something like setplayerprop #c,This is a test; A very good test; it wouldn't work.... so like that is were chr could go in place like setplayerprop #c,this is a test#chr(59) A very good test; |
yea so does everything think its a good idea?
P.S. for some reason i couldnt even get keydown to work lol i dont kno why -Jman9912- |
Re: also this should be added
Quote:
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hmm i was thinking instead of ASCII it might be cool just for a letter or number say u want it to charge up a strength or something
if (#K(A&&D)) { ; see wat im sayin that would be cool [email protected]- |
I believe Stefan wants it to be Gamepad-compliant.
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yea thats true im just tryin to make it easier but that might be harder....for people with gamepads i migth start using one heh
[email protected]- |
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