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Kingdom islands => continent
Just a simple thought, im not going to go into great depth (although i easily could) or anything on it, just point something out and make a suggestion.
I'm sure the old boys from Graal2001 remember the map off the back of their hand, i know i do. And i'm sure they all know the position of the kingdoms, what their levels were like, and all the routes into those levels. I know i do. On 2k1, players and specifically kingdom members were forced together for a lot of the time, and there were specific places for kingdom activity. There was just enough (if not just a tad too little) space for fighting and roleplaying and stuff. I was thinking to myself the other day about why the kingdoms are such a flop, and i came upon yet another possible reason...that reason is how much space the kingdoms have. Think about it, guys, they have whole freaking islands to themselves...and what do these islands have on them? NOTHING. I mean think about all the hastle of jsut getting to your kingdoms island just to visit your house or something, you've either got to steal a boat, wait for the ferry, or take the dungeon. And when you're attacking another kingdom, well, you're truly screwed then. Know how damned hard it is just to get your army onto the right boats and headed in the right direction, then actually get them there without them getting stuck or warped back to the start or something? It is hard. My proposition, as a whole, is a very simple one. We create a new island, a much larger one by main, possibly. Upon this island we build new kingdom castles, one on each corner or w/e. The kingdoms will then have a certain amount of space around their castle which they can develope however they like. For example, they can build moats, towns, walls, fields for farming(these fields will be the only places on the islands where crops will grow ;) ). This way, the kingdom will be able to decide for itself what kind of thing it will be. For example, it could be the farming dominant kingdom, or the trade dominant one, or the heavily fortified militant one. Some special system will need to be worked out for this but im not going to bother doing it right now. Also, this island would have other special things. For example, it would have just one or two mines dotted around randomly. Other things would include a forest area and lumbermill, a port (aka shipbuilding place), etc etc etc. Now, these features which are all pretty much essential for kingdom life (OR SHOULD BE >_< >_< >_< ) are CONQUERABLE. That's right. A kingdom can take posession of, say, the mines and the port, and other kingdoms will have to pay to use it, or take it over. (kingdoms will probably only be allowed two features at any time, some system would have to be devised, i dunno). See, if the kingdoms are forced together, with a proper kingdom system such as warring, trading, kingdom crafting and farming and professions etc, then there will be a much stronger kingdom environment on GK. Also with the mines and farms and stuff on the kingdom island, they would give out SPECIAL RESOURCES which are essential for building things like moats, fortifications, cannons, kingdom-specific armour/weaponry/items, castle walls, etc. systems would have to change and new ones would have to be made, but it would be for the best :) Anyway, whatever, i know that it is a great idea, but i just cant be bothered to type it all up and structure/explain it properly because i know nothing will ever be done about it. |
And then add in my Economy system ASDFDSA!!!! l33tness.
Perhaps it should be like this: two big islands, one small. The small one is 'main'. The two others would contain the kingdom. What would be even better, if there'd be a small archipelagos near the kingdoms (one gmap with, say, 7 islands), and all the islands would be conquerable. Later, a new continent could be added. Parts of it are conquerable, other parts are 'main'. |
You two are making a nice economy team =P
i'd also like to see things on the kingdom islands wich actually put some sense into them... they are useless as they are now! x.X And hey, why a suggestions forum when you never do anything? these are great ideas so at least try to think about them! |
Yeah, for some reason staff manage to do nearly everything except for the things that were suggested.
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Anyway this has already been planned to a certain extent, I had a similar idea but never detailed it as much as this. When I get time I'm probably going to make a test system for kingdoms like this in the form of a new kind of event.. if I see that it works well on a small, short time scale, then it would be possible to enhance it to work on a large, all time scale. |
That's cool Jagen. I'm not saying you don't do anything or that you do bad work, neither am I saying this of other stuff, I'm just saying that I haven't seen a lot of good(as in not absurd) player suggestions been released.
I suggested the idea several times before: http://forums.graal2001.com/forums/s...ad.php?t=45276 http://forums.graal2001.com/forums/s...ad.php?t=48512 |
Give it up Cyrin, nothing will ever change through our suggestions. It's only when friends make suggestions where anything changes at all. :/
I'm just waiting for Graal 3D now. Heh. |
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